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render not converge to preview

Posted: Tue Aug 02, 2005 12:04 pm
by blukarma
why? :cry: :cry:

The interiors are always too dark but on previwe are correctly.

I have used a psycal sky with standard camera and a plastic material on all the model.

p.s. i have the cinemaxwell plugin.


tnx

Posted: Tue Aug 02, 2005 12:08 pm
by blukarma
the image :wink:

Image

Posted: Tue Aug 02, 2005 12:12 pm
by tom
for how many samples?

Posted: Tue Aug 02, 2005 12:13 pm
by x_site
:: i think it has to do with the number of samples reached. Preview feature is exactly that, a preview. It allows you to see what the scene might look like after the number of 'ideal' samples is reached. I don't think you'll get any good interior [in particular with little light] without reasching at least 16 or more samples... :: :wink:

Posted: Tue Aug 02, 2005 12:34 pm
by blukarma
## Scene Information ##

13 meshes ( 54408 triangles )

## Render Information ##

*settings:

resolution: 800 x 600

*render time: 0 hours 20 minutes 6 seconds

target sampling level: 25
sampling level reached: 10


tnx for reply

Posted: Tue Aug 02, 2005 12:46 pm
by rivoli
um, 10 samples are not enought to tell whether the image will converge like the previwe or not. let it render a bit more, maybe at a smaller res, just to see how it goes.

Posted: Tue Aug 02, 2005 1:56 pm
by Jun In Gi
yes. you need to more samples.

Posted: Tue Aug 02, 2005 4:14 pm
by spekoun
Be sure that render converges to preview. I have same experience with ineriors. There are two possibilities. Overexposure image to get bright but noisy image soon, or belive to prewiew and wait 50h not 20 minutes... It is a shame but in this stage you have to for interior scenes very very long to clear up noise.... ;-)

Here is scene, i am actually rendering: first at level 10 (not sure) and second at level 15

Image