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1st & 2nd order Reflexion & refraction caustics

Posted: Mon Aug 01, 2005 3:46 pm
by jomaga
I´ve done a short animation of the behaviour of 1st & 2nd order Reflexion & refraction caustics produced by a glass ball with animated noise lighted only by sunlight. I know the glass "thing" has low subdivision, but I have to do this way to reduce noise and speed up the total rendering time.
Hope you like it!

Frame 11 (640x480) 25 min, with explanation
Image
Image

I´m trying to do a 100 frame 640x480 animation in my P42,8HT 1Gb ram, but I have constant crashes, so, there is the final 90 frame 320x240 animation made with laptop P3 256 Mb ram :( :oops:
10 min / each frame. Total time: 15 hour
http://www.huidobro-martin.com/caustics.mov (5Mb)
(right click + save as)

One frame settings:
MAXWELL 1_2_2a_beta ( Engine core: rs1c )
[ Physically and Unbiased Based Rendering ]
## Scene Information ##
6 meshes ( 3708 triangles )
## Render Information ##
*settings:
resolution: 320 x 240
*render time: 0 hours 10 minutes 8 seconds
target sampling level: 25
sampling level reached: 11
MaxwellBench 1.0: 12.282410

Posted: Mon Aug 01, 2005 4:52 pm
by mane162
So interesting jose..as always :wink: . Congratulations :D

mane162

Posted: Mon Aug 01, 2005 5:59 pm
by tom
very nice :D ..and a good patience ...eheheh

Posted: Mon Aug 01, 2005 6:20 pm
by Becco_UK
Nice caustics and relatively noise free but the dark shadow really shows up Maxwell's currently poor dielectric material problems. Maybe a constant update I have read about is needed to fix the unreal shadow.