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Plexi boxes
Posted: Mon Aug 01, 2005 10:16 am
by def4d
Nothing special to say, just i still wait for the caustics from the plexi, not visible at this stage of render (6h10 13.38 samples for 1667*2000px)

Posted: Mon Aug 01, 2005 10:17 am
by tom
Amazing!

Posted: Mon Aug 01, 2005 12:39 pm
by def4d
Caustics fx should be in the shadow on the floor, or am i wrong?
plexi is default glass, abbe 30, ior 1.5
Posted: Mon Aug 01, 2005 12:48 pm
by rivoli
there are lot of problems at the moment with caustics and sun, you may want to have a look here:
http://www.maxwellrender.com/forum/viewtopic.php?t=1720
Posted: Mon Aug 01, 2005 12:58 pm
by def4d
thx for the link
So i'll try with a little floor-plane, or segment it a lot (at this moment it's only 1*1)
Posted: Mon Aug 01, 2005 1:06 pm
by Nicolas Rivera

Very nice Def4d, what are your machin spec.?
Posted: Mon Aug 01, 2005 1:12 pm
by rivoli
def4d wrote:
So i'll try with a little floor-plane, or segment it a lot (at this moment it's only 1*1)
you're welcome.
actually if i were you i'd try a studio artificial lighting instead of the phys sky/sun one. i think it would work much better for this kind of product design shot (at least you should get caustics).
Posted: Mon Aug 01, 2005 1:20 pm
by def4d
I add my specs in my signature, but it doesn't work, same problem with my avatar...
DELL DIMENSION XPS GEN5, P4, 640 (3.2GHz),HT,2MB cache,EM64T
1024MB DDR2 533 [2*512]
160GB (7200rpm) NCQ SATA Hard Drive
NVidia GeForce 6800 256 Mo PCI Express
Win XP Pro SP2
I did this model to try to reproduce great direct/indirect caustics of the boxes when hitted by sun, i can see at home.
So i'll try the plane tip, and/or will use a plane emitter in the final int scene!
Posted: Mon Aug 01, 2005 1:22 pm
by Nicolas Rivera
ok, thanks Def4d.
Posted: Mon Aug 01, 2005 7:48 pm
by def4d
Mxcl crashed after about 17h, about 13.8 samples
It's the first time i have the problem
So this is the result, original size, just leveled in Photoshop:
And oh... my log gave this
MAXWELL 1_2_2a_beta ( Engine core: rs1c )
[ Physically and Unbiased Based Rendering ]
## Scene Information ##
56 meshes ( 35110 triangles )
## Render Information ##
*settings:
resolution: 1667 x 2000
*render time: 0 hours 18 minutes 52 seconds
target sampling level: 25
sampling level reached: 3
MaxwellBench 1.0: 21.397354
Posted: Mon Aug 01, 2005 8:36 pm
by def4d
i replace my big 1*1 floor with a smaller plane, and segmented it so each face is about 40*40cm (like the box), but still no caustics with sun...
It works with an emitter, like we know

Posted: Mon Aug 01, 2005 8:38 pm
by tom
This log above belongs to a previously cancelled job.
I think the crash is about CPU and not Maxwell also...
Anyway, when it crashes, the log file is not being updated

Posted: Mon Aug 01, 2005 8:44 pm
by def4d
haha

that was your 3575th usefull post Tom

Posted: Mon Aug 01, 2005 9:52 pm
by spekoun
Tom, pls, say to me seriously. What should be wrong with my PC. This mxcl crashes occured on mine sometimes too. I mean it really seriously. Pls if you can advice me what to check on my system, i will do so. I ask you for advice because it seems to not many users have these crashes.
def4d: like it very much. I dont mind that residual noice. What is setting of your plastic? Looks very realistic (like all Maxwell shaders) And I know your feelings. My render crahes after 56 housr last week.
Posted: Mon Aug 01, 2005 11:00 pm
by thomas lacroix
if i remember well, caustics tend to appear around sample 14 or something...