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Posted: Sun Jul 31, 2005 2:52 pm
by Mihai
Very nice scene! There is a current limitation with dielectrics and sunlight (or sky system in general) which means it takes a long time for the glass to clear up and illumination to show through the glass. In this case since you are interested mostly in the glass reflecting the outside environment, use a plastic material with pretty low diffuse, about RGB 30-50 for the specular value, and around 0.05-0.15 for u/v roughness depending how blurred you want the reflections to look.
Posted: Sun Jul 31, 2005 6:58 pm
by x_site
:: wonderfull model... not so nice tree... great lighting!::
Posted: Sun Jul 31, 2005 9:25 pm
by iker
Wow! anxious to see "Malaga" textured!
..I agree with Mihai, use Plastic for windows.
Posted: Sun Jul 31, 2005 9:33 pm
by andronikos916
very nice scene...
make sure the glass thickness is real size!
set abbe number 200!
enable caustics...
cy,
Andronikos
Posted: Sun Jul 31, 2005 9:46 pm
by tom
..and wait more than 2 hours

Posted: Mon Aug 01, 2005 8:38 am
by jurX
....nice dude,...the model looks nice to....but the tree is so lala
