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Voxelization

Posted: Sat Jul 30, 2005 12:35 am
by jc4d
Hi everybody.
I read a little about Voxelization and I figured out that this procedure is only related with model not with texture or illumination (if I wrong correct me). I read this article http://www.cs.sunysb.edu/~vislab/projec ... ers/Voxel/ because when we make a model and put textures and illum and hit RENDER the time between START VOXELIZATION and END VOXELIZATION depend of Poly count and the size of the scene, sometimes wait several minutes in order to see (in the preview window) if the textures and/or illum is correct, if we want make a little change in illum for example change the watts in one emitter or change the scale of one texture we have to wait another several minutes in order to see if this little changes are correct or back to 3D app again to change this stuffs.

So my question is if the voxelization stage can be "baked" to avoid wait several minutes in order to see small changes that do not affect to the model 3D?
PS. Of course if we change something in the model the VOXELIZATION reset and wait the time its take.
If this is viable the moderator can move this threat to Wish list item.

Sorry but my english sucks :oops:
Hope that you understand to me :wink:

Posted: Mon Aug 01, 2005 3:00 am
by jc4d
Anyone share my toughts????? :cry: or explain to me if this is viable or not.

Ok. then I'll die alone. :cry: :wink:

Posted: Mon Aug 01, 2005 3:15 am
by Mihai
We all die alone :)

I would also be very interested to find out, but I'm assuming since Maxwell makes one mxi file for each frame in an animation, then it's not possible to 'bake' the voxelisation process.

Re: Voxelization

Posted: Mon Aug 01, 2005 9:03 am
by Kabe
jc4d wrote: ...
we have to wait another several minutes in order to see if this little changes are correct or back to 3D app again to change this stuffs.
I think it could be baked in theory, I'm not so shure if it would be practical though.

There's one thing that can speed up Voxelisation quite a bit: Avoid huge objects with a high number of polygons and a big size. If you can divide big objects into smaller ones, it usually speeds up Voxelisation quite a bit.

Hope it helps

Kabe