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SSS workaround

Posted: Fri Jul 29, 2005 5:14 pm
by DELETED
DELETED

Posted: Fri Jul 29, 2005 5:16 pm
by DELETED
DELETED

Posted: Fri Jul 29, 2005 7:31 pm
by iandavis
great idea...

unfortunately, it isn't too practical for complex models.

we need a surface shader that has multiple layers, or both rough and smooth layers...

this would cover all surfaces that have transparent coatings, paint, etc.

NL?