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Fireplace.... Last way .. re_re__re_upddated...on page3
Posted: Wed Jul 27, 2005 3:09 pm
by Hervé
Ok I tested 2 ways of doing it... one is a thick fire with an emitter hiden in the middle, he other is using an emitter behind to fake light...
turning the firemap to MXI does not give really good results... and is long to render due to high poly count in the fire mesh...
(C&C) wilkommen,... bienvenue... Welcome...

Posted: Wed Jul 27, 2005 3:17 pm
by tom
very nice fireplace design!

Posted: Wed Jul 27, 2005 3:28 pm
by Hervé
Thanks Tom... too bad I did not created it... it really exist... and it turns 360° with a remote control...
My Mom is in Turkey right now... I received a post card ... he he..

Posted: Wed Jul 27, 2005 4:22 pm
by x_site
:: 2nd one looks better.... i think!? i don't know they both look good::
Posted: Wed Jul 27, 2005 5:08 pm
by rivoli
i prefer the first one.
only thing is that both of them look a bit weird, those flames look more like a nuclear explosion than fireplace flames.
Posted: Wed Jul 27, 2005 5:49 pm
by Hervé
those wer just tweaks...
I found thr trick... he he... will post in an hour... hehe..
Thanks a million times to encourage me... like many.. I need it... !

Posted: Wed Jul 27, 2005 6:12 pm
by Renato Lemus
Great!, let's see it animated

Posted: Wed Jul 27, 2005 8:55 pm
by Hervé
Thanks...in fact it could be animated coz I have a loop flames film I bought a real while ago from Art beats... I am trying o find a good balance...
for the setup... I have a maesh for the brazero (red ashes ... don't know how to name it..) that has thickness.. mat diffuse with sss. and an emitter just under.. as for the fire... same thing a proceduarl displaced small subpatched tube also with thickness... also diffuse mat with sss... and a ball mitter in the middle (I had to turn it to 6000 watts...).. and off course some logs (too bad the fire covers it... --I have an alpha channel I'd like to use as a clip map but later...

-- but I made the top logs with a burnt surface.. I will extend more...)
cheers... now a bloody mary with lots of ice, a nice book... no just kiding... he he..
Voila.... here is the real one... it is really hard to lit the inside...

Posted: Wed Jul 27, 2005 9:24 pm
by x_site
:: floor looks a bit 'flat' but the fireplace is looking better and better... ::
Posted: Wed Jul 27, 2005 9:32 pm
by tom
Now, as you can see in the reference photo, core of fire has more powerful emission which makes it turn to white. I'm not sure about inner side of this fireplace because it doesn't seem that much diffuse black. After some use of it, inner face should be coated with a highly diffuse grey ash/smoke and it would make it seem brighter. I think you have to assign another material for inner face and it must not be same as outer face. I guess it should be mid-grey diffuse.
Posted: Wed Jul 27, 2005 9:35 pm
by Mihai
Two things I'd change, get rid of the black parts in your flames, it looks like you're burning petrol

Second to make the lighting nicer use motionblur, just like the real pic shows, I think this will make the overal illumination inside more even and nice. Just model some low poly "flames" that you can rotate.
Posted: Thu Jul 28, 2005 7:03 am
by Hervé
really Thanks for the real pro advice... I am going to do it ... Now.... really thanks...
Posted: Sat Jul 30, 2005 10:31 am
by bakbek
Cool looking fire place... (hi hi hi)
Posted: Sat Jul 30, 2005 11:35 am
by Hervé
Thanks Bakbek, I think I am getting there... most difficult is inside lighting and grey ashes... I mean If I put more than 7 watts to the flame emitters, thet are too white, so I hided a ball emitter behind the logs, and another one above inside the chimney... and also a large disc emitter under the red embers to make them glowing a bit (the embers is a thiick mesh with sss..)
any comments or hardcore critics accepted... also some advice is good...
BTW it rendered 18 samples in 13 hours...

Posted: Sat Jul 30, 2005 11:45 am
by andronikos916
nice thread... I am sure a lot of people will find that usefull.
thanx for the tips!
Andronikos