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kitchen wip, need some help
Posted: Wed Jul 27, 2005 7:42 am
by MarkM
Hello this is my first image post here…. As you can see the image doesn’t look right. I’m not to concerned about the noise since I know it will work its way out rendering longer
As you can see everything is blending together, I need white walls and white cabinets but I’m not doing something right
Any tips or pointer to get this image looking better would be great.
Thanks,
Mark
15hrs, 16 sample reached
SS125
Fstop5.6
Physical sky + sunlight on (city: Madrid H12 Month: May Day:1) using Rhino plug-in
Posted: Wed Jul 27, 2005 10:29 am
by Jun In Gi
even though long time, leave a quite noise.
did you check your maxwell scale wih software you used unit?
and i wondering how you set glass's abbe number. set your value from 180 to 200.
Posted: Wed Jul 27, 2005 5:05 pm
by Frances
Nice scene. What is the reflectance value of your white? An unrealistic value will create excess noise.
Posted: Wed Jul 27, 2005 10:57 pm
by MarkM
Thanks for the replies!
Jun,
I'm not sure how to set the units in Maxwell, but in rhino I'm using feet units. Also I don’t have any glass in the windows since I read that it sometimes causes more noise.
Mesh,
Yep I'm using a plastic shader for the floor (below are my setting) Thanks for the camera setting I will try them out. And play with the uv roughness.
Frances,
Thank you, below are my setting.
Cabinets
Plasctic Material
color:240,240,240
U:0.3
V:0.3
Absorption:0
Scattering:0
Glossy Strength:10
Reflection Strenght:0.2
Walls
Diffuse Material
color:255,252,245
Absorption:0
Scattering:0
Reflection Strenght:1
Floor
Plasctic Material
color map used
bump map used
bump Strengh:45
U:0
V:0.03
Absorption:0
Scattering:0
Glossy Strength:15
Reflection Strenght:0.5
Counter top
Plasctic Material
color map used
U:0
V:0.003
Absorption:0
Scattering:0
Glossy Strength:25
Reflection Strenght:0.5
If anyone has suggestions for better setting/materials please let me know.
Thanks,
Mark
Posted: Wed Jul 27, 2005 11:26 pm
by jomaga
MarkM wrote:
Walls
Diffuse Material
color:255,252,245
Absorption:0
Scattering:0
Here is the problem! Please, try to avoid high color values. Over 230 is very high, and it's not usual in real world!
See this post about high reflectance values:
http://www.maxwellrender.com/forum/viewtopic.php?t=4585
Posted: Sat Jul 30, 2005 8:40 am
by MarkM
Jomaga,
Thanks very much for that article!
Heres is an updated image 15 hours rendering 15 samples reached (800x 600 , reduced to 640 X 480 for posting)
I still have some way to go before I get the image right, and tips or suggestions are much appreciated.
Thanks,
Mark
Posted: Sat Jul 30, 2005 10:24 am
by bakbek
I Guess your celeron is the main reason for this render times, with noise.
Posted: Sat Jul 30, 2005 2:07 pm
by Mihai
Just a tip for making materials, if you don't use a map in the glossy channel, then it's settings will be ignored and it will use whatever you set in the u/v inputs. If you do use a map for the glossy channel then it will ignore the u/v settings and use the map to control the roughness of reflections, with the 0-100 glossy setting controlling the overall influence of your map.
A good idea before starting on a complex scene is just to do very simple quick tests to learn how the materials work. For example how rough will it look at 0.1 u and v? How reflective is a value of RGB200 for the specular? What are good bumpmap settings?
Posted: Mon Aug 08, 2005 5:40 am
by MarkM
OK, heres an update of were I’m at.
Mihai, I did try to test out the materials setting but I’m just having a hard time figuring them out to get the look I’m trying to get. I’m trying to get realistic looking white cabinets, but I cant get there yet.
Any suggestions are appreciated
Thanks,
Mark

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Posted: Mon Aug 08, 2005 10:19 am
by Jun In Gi
much looks better

Posted: Mon Aug 08, 2005 5:57 pm
by Intuition
Looks great. My only crit is that in most kitchens they size the tiles to match the distances. Is there anyway to scale the tiles so that they match up with the bottoms of the counters?
Most kitchens have this, some do not. Otherwise it is coming along nicely.
Posted: Mon Aug 08, 2005 6:18 pm
by thomas lacroix
i find the render still blurry as if out of focus...
Posted: Tue Aug 09, 2005 6:53 am
by MarkM
Thanks for the comments keep them coming!
Intuition,
I will keep that in mind, I’m thinking about changing the floor texture… the more I look at it the more I don’t like it.
Thomas,
Do you have an idea why it looks out of focus? Could it be my shutter and F-stop settings? I know it looks noisy but it’s taking me a long time to render until I build my new system.
Posted: Tue Aug 09, 2005 9:52 pm
by thomas lacroix
maybe you should create a new scene and only copy and paste you current camera, then put a line of cubes and then render, like that you'll see where the focus is...