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Lil' Ole' Country Home

Posted: Wed Jul 27, 2005 3:58 am
by Jason Jacobs
Hi Maxwellers!

Here a simple little job I just finished up about 30 minutes ago. I had fun with Maxwell!

Comments are welcome for everything except the repeating bushes! :oops:

Jason

Image

Posted: Wed Jul 27, 2005 4:09 am
by abgrafx3d
Jason,

Looks really good :D

One comment: The grass on the right of the stepping stones (entrance to porch) looks different from grass on left.

Posted: Wed Jul 27, 2005 6:40 am
by MarkM
Jason
Really like your roof texture! Maybe add some expansion joints into the concrete driveway and maybe add a texture to it. One other thing that I see is maybe add a reflection in the windows or such… overall great work.

Regards,
Mark

Posted: Wed Jul 27, 2005 6:51 am
by Renato Lemus
Good job. Are your trees added in post?

Posted: Wed Jul 27, 2005 8:37 am
by Micha
Good work. I like the grass. Is it a repeating texture or is the environment a complete frontal projection texture?

My hint: the background shadows are much darker as the shadows of the house. For me, background and house lighting dosn't match. I would try to make the house darker in photoshop.

... and the way in the foreground is to clean and perfect.

Posted: Wed Jul 27, 2005 3:49 pm
by x_site
:: Bravo... loks great... but make some of the changes already suggested::

Posted: Wed Jul 27, 2005 4:14 pm
by otacon
Nice. Unlike most maxwell exteriors ive seen, the grass in this one actually looks pretty good. Did you paint it in?

Posted: Wed Jul 27, 2005 5:40 pm
by Maximus3D
This is great! :) one of the better house-renderings i've seen on here.
Good job on this one Jason!

/ Max

Posted: Wed Jul 27, 2005 5:43 pm
by Jason Jacobs
Hi guys. Thanks for the great feedback! I appreciate the comments.

I did not see that the grass changed height to the right of the steps. Really good eye abgrafx3d! Thanks. That's not a road in front, but a half-circle driveway, and yes, it would look better with a texture or expansion joints. There's actually a texture there, but it's too washed out. I could have spent more time on it. The roof texture was done with the tiles procedural in MAX and rendered to texture. I added some dirt to the roof in Photoshop with the burn tool just to give it some randomness (is that word?). The trees and grass were added in Photoshop. I used an eye-level photograph of a grassy area and cloned it in. I created a nice mask to make the cloning easier; I turned off the ground plane in MAX and rendered an alpha channel. This made adding the grass as simple as a large brush swipe. The only bad thing is that this method made my driveway look as if it were "above" the grass. I'll have to rethink it a bit. See the original image (below) - notice that the driveway rests below the grass surface - as if the grass were sodded.

Thanks again for the comments!

Jason

Image