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Old scenes in maxwell

Posted: Tue Jul 26, 2005 6:08 am
by Renato Lemus
Some tests . First 2 are a some views from a school design I did last year.
and the third is a hotel room.
First 2,I let them cook for 5 hours, both. Physical sunlight and skylight. I tried to simulate translucent polycarbonate on the roof (without using sss), but couldn't get good results. Any advice?
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And this test took 10 hours, still noisy . This time I used sss on the lamp shades.
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And this is in Mental Ray using translucent glass shader from lume tools. Took about an hour.
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and I tried also with the built-in radiosity, check the heavy artifacts. The whole scene is about 500k triangles and with max radiosity is a real pain.
The radiosity calculus took about an hour, and the render 5 minutes, without the regathering option.
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Posted: Tue Jul 26, 2005 6:24 am
by Jun In Gi
i like all, :lol:
for the second one, spectacle angle to see sky through roof

for the three one, very nice lighting but i don't like TV screen look just white.

good job!

Posted: Tue Jul 26, 2005 6:29 am
by Renato Lemus
Jun In Gi wrote:i like all, :lol:
for the second one, spectacle angle to see sky through roof

for the three one, very nice lighting but i don't like TV screen look just white.

good job!
thanks Jun
Ohhhh I forgot to tell you that the tv is broken! :D