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interior test
Posted: Wed Jul 20, 2005 5:06 am
by daros
only a old lightscape scene to compare light distribution between lightscape and maxwell. In this case Maxwell is better.
sorry no nice details.
Obviusly Maxwell one is better but i must say Lightscape was a nice software.
Lightscape lost 70% of his rendering quality since his integration in a famous 3d software...
Maxwell one.
Lightscape one. (1998)

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Posted: Wed Jul 20, 2005 6:11 am
by Renato Lemus
Beautiful renders both!!! but I prefer maxwell's.
Lightscape!! man, it takes me back...!! I loved that software.
Posted: Wed Jul 20, 2005 6:40 am
by bader
You right Adam,,, long time ago I thought that lightscape will be more around the 3d users then any render program . I though it would be the slang language for 3d

.
daros I like both render, and The Maxwell one really awesome just by looking at the materials .I also think u should do a night render. It will be tough but at the same time fun to design a light system.
Posted: Wed Jul 20, 2005 8:28 am
by Jun In Gi
nice i like it

also, i want to see indoor lighing.
Posted: Wed Jul 20, 2005 9:39 am
by Maya69
yes maxwell is better
just litle question for ground
you use plastic with specular map or diffuse with reflection mat ?
a+
Posted: Wed Jul 20, 2005 9:46 am
by daros
The problem of lightscape was the need of a very accurate modeling...no polygon interections, no high polygon count, no polygons with aspect ratio higher than 1:10, all vertices must be coincident... you needed about 3 times the modeling time as for other software. But then the rendering was very, very fast.
I made the last vork with Lightscape (last version from 1999

) i think one year ago, DeBeers shop in NY. Now i would do it in Maxwell.
Posted: Wed Jul 20, 2005 11:21 am
by daros
and one more...

Posted: Wed Jul 20, 2005 11:35 am
by Maximus3D
They all look great Daros!

beautiful work as everyone else says.
And to see good old Lightscape still rendering just makes me smile a little extra

the old days of realistic 3d hehe
/ Max
Posted: Wed Jul 20, 2005 11:52 am
by oz42
beautiful images daros.
What material settings are you using for the lights on the tables? It looks like SSS but I've not seen it used that well before!
Posted: Wed Jul 20, 2005 12:53 pm
by daros
hi thanks to all for your nice comments!
x oz42: no, it'snot a geman SSS, it's a a dielectric with roughness 0.6.

Posted: Wed Jul 20, 2005 1:31 pm
by tom
amazing results!

Posted: Wed Jul 20, 2005 2:19 pm
by iker
Braviiisimo daros!
...if this is the test, I'm anxious to see the final result!

Posted: Wed Jul 20, 2005 2:36 pm
by daros
Thanks tom!
x fritz.arn, not cooperative and not single frame but bucket rendering. Each node renders a region of the image. It's not the correct way to make a distributed rendering on maxwell... as you see in the second image the caustics on the wall are not completly distributed. This is a problem caused by our approach.. but we avoid in this way the high network traffic of the mxi files. This is MW 1.33 Alpha
This renderings are distributed across 70 x 3 ghz cpu and each takes from 10 to 15 minutes.
But this are not the real Maxwell times since our system is not optimized. We need more time to reduce the noise of a image as the teorical time needed by Maxwell's cooperative Rendering (without MXI merging).
Posted: Wed Jul 20, 2005 5:16 pm
by thomas lacroix
great, nice and warm, need a little more objects just to get it alive...