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W.I.P. - UPDATED 21.07.2005 - NEED HELP - 24 hours render

Posted: Tue Jul 19, 2005 9:46 am
by BEM
NEW UPDATE: Rendering time doubled

ff 2.0, ss 2000, physical sky an sun, 24 hours renderinge, samples 15.59
glass in windows, abbe 200

The walls are strange collor, i want them white.

WHAT TO DO???


Image




UPDATE:

Changed design and color of the Kitchen.
The accersoires are free models.

ff 2.0, ss 2000, physical sky an sun, 11 hours renderinge, samples 12.56

How to receive white walls, the material is diffuse with bright map,
all plastics specuar 24, diffuse 180,

I think i´m going crazy, want walls like ALEXANDRE, yeah


THE IMAGE IS MAXWELL OUTPUT, NO POST
Image


HELP, CRITICS AN COMMENTS

Bye

BEM




OLD:


ff2.0, ss4000, physical sky, sun, no emitter.

Image

I don´t understand why MAX never do what I want with the floor textures.

COMMENTS AND CRITICS WELCOME.

ANY IDEAS???

BEM

Posted: Tue Jul 19, 2005 9:49 am
by Maya69
it is normal

because for moment maxwell isn't connect with specific shader
a+

Posted: Tue Jul 19, 2005 9:58 am
by Hervé
Oups, there seam to be something wrong with the ceiling.....

Posted: Tue Jul 19, 2005 10:36 am
by BEM
Hervé wrote:Oups, there seam to be something wrong with the ceiling.....
Yes, I know, will be corrected

Posted: Tue Jul 19, 2005 11:12 am
by Mihai

Posted: Tue Jul 19, 2005 12:05 pm
by BEM
Mihai Iliuta wrote:Also check out this thread:
http://www.maxwellrender.com/forum/viewtopic.php?t=4585
Do you mean to decrease the diffuse color of the walls????

Posted: Tue Jul 19, 2005 7:23 pm
by x_site
:: use a plastic material for your floor... ::

Posted: Wed Jul 20, 2005 8:57 am
by BEM
UPDATED, see at top

BEM

Posted: Wed Jul 20, 2005 11:50 am
by BEM
OH Common,,

any coments, or critics please
BEM

Posted: Wed Jul 20, 2005 2:23 pm
by Maximus3D
What i miss in this kitchen is wooden surfaces, i personally think it looks "dead" now, too many plastic and metal surfaces makes it cold and insensitive :/

Also ofcourse you need more storagespaces, tools, pots and pans, curtains, filth and grime, local lightfixtures for specific areas of the kitchen so it's well lit, maybe some marble surfaces too, gas stove (why not)..

/ Max

Posted: Wed Jul 20, 2005 4:02 pm
by tom
Do you have glasses in windows?
Can you show us a part of your wall texture and settings for diffuse mat?

Posted: Wed Jul 20, 2005 4:10 pm
by BEM
tom wrote:Do you have glasses in windows?
Can you show us a part of your wall texture and settings for diffuse mat?
HI,

Thanks for reply,

there are glasses in the windows, abbe 200,
wall texture standard max,

Image

Thanks for your help

BEM

Posted: Wed Jul 20, 2005 5:16 pm
by tom
Well, first of all you don't need to worry about diffuse color value if you already used a color map. There's no problem in your material setting.
Glass may be preventing sunlight-pass-through in a short time.
Make sure your caustics are turned on and scale is correct...
Also check if you have a big outsiding ground in the scene, if yes, remove it.

Posted: Wed Jul 20, 2005 5:22 pm
by BEM
tom wrote:Well, first of all you don't need to worry about diffuse color value if you already used a color map. There's no problem in your material setting.
Glass may be preventing sunlight-pass-through in a short time.
Make sure your caustics are turned on and scale is correct...
Also check if you have a big outsiding ground in the scene, if yes, remove it.
Thanks for help, i try to render it 24 hours to see the difference

BEM

Posted: Thu Jul 21, 2005 7:17 am
by Jun In Gi
why did you setting higher ss ? try to decrease lower ss.

i think this scene don't have need higher value of SS.

instead of increase ss value, try to increase fstop. and you could set another emitter behind camera.