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qustion : glass test: problem

Posted: Mon Jul 18, 2005 11:46 pm
by bader
1- What is the best way to do? Transparent fabric and it dose not have any reflection (not silk). The only thing I can think of is glass but how?
2-why it is different when u add glass martial in the windows .should I change the setting.
3- What is HDR never used it in my life. What different from the physical sky. All I know it has the option of light/ help the reflection/ easy to but environment for objects . What more?

Posted: Tue Jul 19, 2005 1:01 am
by philipbruton
All your questions are answered across this forum, uise the search feature @ the top

I'll start you off with the transparency question

http://www.maxwellrender.com/forum/view ... nt+fabrics

Posted: Tue Jul 19, 2005 5:19 am
by bader
will i did some serch but somthing bugging about the scene scale and caustics. in the glass thats why it did not work . i did M~W 0.01 / 3dmax display unit scale is meter/ system setup centimeters still get the same problem ? !!!!! the galss set at (Absorban 0.01)(adde 152)(ND1.51) smale plane. i dont know what els to chek should i add more SL

Posted: Tue Jul 19, 2005 5:24 am
by bader

Posted: Tue Jul 19, 2005 5:29 pm
by bader
Okay that s what I did. I made a scene with glass I opened the scene in two 3d max windows. The first 3d max scene was the original scene (it has one glass /ground / a box to show me a shadow) which it works every thing is okay.
-The second I merged my building and I bout it 700 feet away and I colored it with diffuse. After that I render the same time/same camera./ same setting/ Same place .
.I think some how the other object can cause that(but still it set far far away ).
rendering 20SL at 15 min .


i am going to make 3 hour render next
these renders starting from 0% too 100%

Image