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Exterior from Sketchup

Posted: Fri Jul 15, 2005 6:06 pm
by f.tony.torres
Here's an exterior from a Sketchup model. I know its a bit rough, but considering I didn't need to do anything in the setup process, just export it straight to Maxwell, I'm not disappointed at all. I'm going to try it with different textures though.



Levels: 16
Rendering time: 14.25 hours
System: AMD64 3200+, 1GB RAM

looks great

Posted: Fri Jul 15, 2005 6:45 pm
by lobegnome
WOW!! looks reaaly well lit..

But can 14 hours on 3200 justify it? :shock:
Maxwell has got to do something about the speed. eh?

Seems like the glass texture isnt rendering properly. How did you set the glass in sketchup?

I am having more difficulty rendering Sketchup stuff in Maxwell. All of my objects end up being only Glass. Do you knwo why?

Thanks. and keep up the good work! :D

Posted: Fri Jul 15, 2005 6:50 pm
by RedRaven
did you use obj2mxs or 3ds2mxs or matador

the all glass is probably cuased by not running the group by texture ruby scrpit before running the 3ds2mxs export - it does nt seem to be a problem with obj2 but i havent tested it thoroghly yet.

Posted: Fri Jul 15, 2005 6:51 pm
by siliconbauhaus
nice start.....need your textures sorting out.

Posted: Fri Jul 15, 2005 7:16 pm
by f.tony.torres
I just set it to render overnight. It was looking pretty good at an hour and a half. On the glass: I didn't set it up properly. I need to become more familiar with the 3dsmxs utility, specifically, the .ini file that determines texture coordination.

Again, there was no real setup here; just testing what a straight shot conversion/rendering would be. I can't get any other program to do this with hours of work.

Thanks,
Tony

Posted: Fri Jul 15, 2005 7:28 pm
by f.tony.torres
This is what I mean about set up time:

Time to modify sketchup model: ~8 minutes
Time for export from Sketchup to Maxwell (using su2mxs plugin): ~1 minute.
Time for Rendering: done overnight, 14 hours. (but could be less if I limited the time to fewer hour(s) and let Maxwell adjust accordingly)


Thanks,
Tony

Posted: Fri Jul 15, 2005 9:20 pm
by Maximus3D
I think it looks good! with just one exception, and that's the repeating grass texture. It ruins your otherwise nice rendering.

/ Max