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help lamp white

Posted: Wed Jul 13, 2005 12:01 pm
by haiti
i try do lamp white

Photo
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lamp off
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lamp on
right? i think
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Image

bad i think
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Image

what good settings do lamp white? sorry my english

Posted: Wed Jul 13, 2005 8:28 pm
by sathe
Your current results are pretty good id say, however i think you will get a more accurate representation if you build the glass around the Globe and make a low poly sphere as the emmiter, but the second image looks like it has the best settings, Good luck

Posted: Wed Jul 13, 2005 8:57 pm
by x_site
:: Alexandre, ja viste este thread?


Acho que o modelo da lampada tem de ser o mais aproximado a vida real. Mas tenho a certeza que demora muito mais para reduzir o ruido. Eu acho que a tua imagem ja esta muito bua! Quias sao os teus 'emitter' settings?:: :wink:http://www.maxwellrender.com/forum/viewtopic.php?t=4817[/code]

Posted: Thu Jul 14, 2005 11:49 am
by haiti
another test using glass+emitter

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help me about lamp white, i need

Posted: Thu Jul 14, 2005 1:11 pm
by haiti
new test

Image

Posted: Sat Jul 16, 2005 10:13 am
by sathe
Starting to Look real good. Now try changing the wall colours to see the effects light has on radiosity, Keep it up :lol:

Posted: Sat Jul 16, 2005 4:28 pm
by philipbruton
Hi alexandre,

This is looking nice.
As per your message I believe the difference between your scene and mine is, your bulb is the actual light emitting geometry where as in mine there is an element/filament inside which emits the light and the bulb glass is a small thickness with a sss diffuse assigned.

Hope this helps.

phil b

Posted: Sat Jul 16, 2005 6:44 pm
by def4d
Nice work Alexandre :D

Someone knows how to avoid these strong bleeding, when using high saturated colors?
When i desaturate, ok the bleed is less strong, but it's no more the color i wanted :x