All posts relating to Maxwell Render 1.x
User avatar
By otacon
#45174
Heres a room i started the other day. This rendered for 24 hours and was still pretty noisy. I took it through neat image to get rid of some of the noise. I think i might take out the glass at the far end of the hall and comp it in later like i was going to do for the sunroof glass. I used a sky dome, with 3.0 intensity and all the lights on the walls are emitters. I think i put way too much blur on the floor...the reflection should be sharper. Any tips or comments would be great.
Image
User avatar
By Hervé
#45192
Adam Trachtenberg wrote:I agree. Also the benches look out of scale. The seat height appears to be around 12".
maybe the bricks are big...

Otacon, did you turn all the lamps (the geometry) into emitters..? I don't advise to do so... instead meake them sss, and put a couple of triangles inside... they look way too bright....

Nice render... !

(too bad we can't use glass inside... this is a real pain, and I think first thing to fix is that.... before all... I mean nobody seam to know any other cure to it other than the Imag 'o net o' cleaning..)
User avatar
By otacon
#45193
Thanks for the tips. I will keep them in mind. I thought about putting an emitter inside the lamps and using sss, but i figured that would create even more noise than there is now. The main thing is finding a balance because if i raise the exposure too much the sky color gets blown out, but not enough and the room isnt bright enough.
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