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Posted: Mon Jul 11, 2005 6:27 am
by Kai Weiberg
good modelling... but why your walls reflects the enviroment ?

did you set the thikness to your glass?

Posted: Mon Jul 11, 2005 4:02 pm
by bader
Good job . I was thinking of an easy way to make this texture can u tell me more about that texture . I hop u did not model It because if it texture u ll save me time : D

nice work keep it coming

Image

Posted: Mon Jul 11, 2005 5:22 pm
by Maximus3D
Great looking building! lovely architecture :D with one exception.. you should fix that where the stone front and the wooden plank sides collide, i'd prefer if you keep the stonewall running around the whole building on the lower half like you got on the frontside. That's prettier :)
Other than that minor issue it's a very good rendering!

/ Max

Posted: Mon Jul 11, 2005 7:02 pm
by Micha
Hi,

if you use glass, than take an abbe value 200 against the noise.

An other idea: Your windows are very dark with less reflection. You could try to use a dark plastic with much reflection. I never try this, is only an idea. :wink:
If you like, you could render the scene two times - one with black plastic windows and one time without any glass/plastic. Than, you could blend the images together in a photo software like you want.

Posted: Tue Jul 12, 2005 11:59 pm
by abgrafx3d
Nice modeling and very good render :D

Posted: Wed Jul 13, 2005 7:08 pm
by x_site
:: i agree with maximus3d... i find it really weird the fact that on the corners you have two finishes. The stone has to go all the way round or bring the wood all the way down... but not both.::

Posted: Thu Jul 14, 2005 8:31 am
by ingo
Looks nice and better than before. It just needs more contrast, especially the building in the back is washed out on the side facade. And of course you can easily spot the 2D facade next to the window frames, its better to modell it than to use a bump map.

Posted: Thu Jul 14, 2005 9:15 am
by x_site
:: :wink: wise use of plants.... looks quite good mate!

What are you using for vegetation? RPC? ::