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bump problem

Posted: Fri Jul 08, 2005 2:34 pm
by jamsurf
Hi ,

im trying to render a old project i made with brazil . first im changing materials . i add the images with brazil and maxwell . maxwell is with a low time and samples , im trying still . But the bump on tyres gives me problems and is good mapping , althoug first i must make a clear uv map, to detach the front from the side of the rear .

Too , on materials are all without using glosiness , because i prove something but goes not ok , i think is i not understanding very well the use it on maxwell shaders .

i add a link with the max archive and textures zipped , by if someone wanted to have a look to the original archive .

The car shader too , is a bit complicated to have good looking although i have seen some topics on forum , the idea of adding more geometry over
adding a dielectric material dont satisfy at all . But i will prove this last too .

here are the images and some info :


BUMP ERROR ( MYSELF?)

P4 1.8 1GBRAM - 4MINUTES - SL 4
http://www.rgb-infografia.com/prueballantas.jpg

P4 3.4 1GBRAM -20MINUTES - SL 12
http://www.rgb-infografia.com/1c.jpg

P4 1.8 1 GBRAM -16MINUTES - SL 9
http://www.rgb-infografia.com/1cbis.jpg

BRAZIL VERSION1 ( A LOT TIME RENDER )
http://www.rgb-infografia.com/brazil3.jpg

Posted: Fri Jul 08, 2005 2:41 pm
by jamsurf

Posted: Fri Jul 08, 2005 2:41 pm
by deneb26
hi jamsurf

make sure your bump map isn't saved as a greyscale pic!
change it to some other format than that (i.e. jpg/png)

greez
ale

Posted: Fri Jul 08, 2005 2:48 pm
by jamsurf
hi deneb26 ,

the bump image is a jpg rgb . sure .

is a strange thing , because on max it shows ok . is rendering with maxwell when not ok .