Faded roughness, how? ...or when? :)
Posted: Tue Jul 05, 2005 10:38 am
Hi!
Can I get a faded roughness on my dielectrics somehow?
Ive got this Xe arc lamp here:

(I know, crappy scene, carppy render, but just a wip) and I really neet to make several parts of the galss sandblasted. And even worse, several parts darkened a bit.
Is this possible somehow with the current Maxwellb uild, or I just have to wait 'till a new shader implementation comes along? And if so, when taht will be...
Can I get a faded roughness on my dielectrics somehow?
Ive got this Xe arc lamp here:

(I know, crappy scene, carppy render, but just a wip) and I really neet to make several parts of the galss sandblasted. And even worse, several parts darkened a bit.
Is this possible somehow with the current Maxwellb uild, or I just have to wait 'till a new shader implementation comes along? And if so, when taht will be...
