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Reflectance test. Avoid high reflectances

Posted: Mon Jul 04, 2005 11:12 am
by jomaga
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definition of reflectance:
Reflectance is defined as the ratio of incident flux on a sample surface to reflected flux from the surface as shown in Figure 18.1. Reflectance ranges from 0 to 1. Reflectance was originally defined as a ratio of incident flux of white light to reflected flux in a hemisphere direction. Equipment to measure reflectance are called spectrometers
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common (measured) reflectances in real world:

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White (very white) glossy paper : Reflectance 88% --> 224,224,224 RGB
White mate paint : Reflectance 81% --> 206,206,206 RGB

You should´nt rise this 224 reflectance, very few materials have higher reflectances in real world.
Reflectances avobe this number increase rendering time and produce results far from reality.
It´s very important to set reflectance under 224 (88%)


Setting 100% reflectance materials (pure white materials) increase rendering time 3,5X (in this test)

This is an interor test, i want to do an exterior one soon ... 8)

Posted: Mon Jul 04, 2005 11:16 am
by tom
Thank you Jose!
Great test and informative presentation.

Posted: Mon Jul 04, 2005 11:21 am
by Maya69
very nice stuff


for me this thead must be place in tutorial section

thank for test

Posted: Mon Jul 04, 2005 11:29 am
by Hervé
thanks for the test... !!

May I ask you where is the reflectance in LW...? what do you mean by setting high numbers... I just don't get it...

do U mean the color... or the reflection channel for the diffuse material..? :cry:

Posted: Mon Jul 04, 2005 11:32 am
by tom
Herve, it means the percentage of brightness of diffuse color while the reflection is maximum.

Posted: Mon Jul 04, 2005 11:35 am
by jomaga
There´s only one way to set the reflectance: in diffuse materials it´s a percentage of the meterial color.
80% Reflectance = 80% of 255 grey scale = 255 x 80 /100 = 204

High reflectance numbers = 88% = 224,224,224 grey

Posted: Mon Jul 04, 2005 11:50 am
by Micha
Jose,

thank you for the tutorial, it is very helpful.

Posted: Mon Jul 04, 2005 12:16 pm
by tom
jomaga wrote:There´s only one way to set the reflectance: in diffuse materials it´s a percentage of the meterial color.
80% Reflectance = 80% of 255 grey scale = 255 x 80 /100 = 204

High reflectance numbers = 88% = 224,224,224 grey
Yes and if you're working with colors other than grey, also avoid exceeding value 224 for each channel R,G and B.

Posted: Mon Jul 04, 2005 12:28 pm
by andronikos916
Great Jose...thanx for posting this.

cy,
Andronikos

Posted: Mon Jul 04, 2005 1:13 pm
by psanitra
This is great tip. thx!

Posted: Mon Jul 04, 2005 2:49 pm
by Hervé
tanks for the explanation Tom & Jomaga... clear like cristal... :D

Posted: Mon Jul 04, 2005 3:15 pm
by Aldaryn
well now, this is very useful. Thanks for your time!

Posted: Mon Jul 04, 2005 3:18 pm
by mane162
congratulations jose!!!! :D :D

mane162

Posted: Mon Jul 04, 2005 4:09 pm
by Hervé
btw, I suppose these rules just apply to colors, not color maps like a mage of wood...?

In LW, I've put a light grey (5%) in the reflection channel (I know strange) of a maxwell difuse mat., I feel that then the color absorbs the light more... so am I doing something wrong then...?

Posted: Mon Jul 04, 2005 4:27 pm
by Hervé
here is what I mean....

both images have all the same cam settings, same phys sky & sun, no dielectrics, no emitters....

I've lost the nice sun on the wall, but as I am saying 10% was too much, maybe 3/4%....

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