Help with HDR
Posted: Mon Jul 04, 2005 4:39 am
I've been trying HRD out with mx 1.2.2a, so here is what I did;
-converted .hdr to mxi in viewer
-loaded .mxi and applied to spherical emitter
- used skydome at 10 to iluminate dark places (see below...)
Ok, it works, but instead of being like an omni light, it's more of a spotlight, reflecting the HDRI on a hotspot instead of the whole scene. My max crashed so I couldn't save he scene and capture the viewports so you can see exactly how I set this up, but I hade to use a huge, I mean HUGE sphere emitter in order to get that reflection (which is obviously not ok). I tried using 3 smaller ones but I just get a spot on the teapots with the HDRI, and the rest almost black....
any pointers?
anyway.... is it possible to put the texture as environmnent? instead of creating a dome that is...
Thanks

-converted .hdr to mxi in viewer
-loaded .mxi and applied to spherical emitter
- used skydome at 10 to iluminate dark places (see below...)
Ok, it works, but instead of being like an omni light, it's more of a spotlight, reflecting the HDRI on a hotspot instead of the whole scene. My max crashed so I couldn't save he scene and capture the viewports so you can see exactly how I set this up, but I hade to use a huge, I mean HUGE sphere emitter in order to get that reflection (which is obviously not ok). I tried using 3 smaller ones but I just get a spot on the teapots with the HDRI, and the rest almost black....
any pointers?
anyway.... is it possible to put the texture as environmnent? instead of creating a dome that is...
Thanks
