Page 1 of 1

Diffuse and PLASTIC color NOW in Viewprort!!!!!!

Posted: Sat Jul 02, 2005 12:43 am
by 3dtrialpractice
OHH MY GOODNESS!!

I turned on "Hardwaqre texturing " in my shaded viewport in maya and NOW I CAN SEE my Maxwell SHADER color on my objects in the camera viewport, just like other shaders!!!!!!!!!!!!!!!!!!!!!!!!!

So you can now see your Maps as they look on your geometry before rndering you get to see how your textures are mapped via the MAXWELL SHADERS!!!!!!!!!!!!... (with beta1.2.2a)

I use maya not sure if other Apps support this!!!!!!!

THIS IS A HUGE HUGE SUPRISE FROM NEXT LIMIT!!!

WOW next limit this is JUST AMAZING!
I had no expectation of seeing the shader in my GL view until Final REALEASE!!!!!

THANK you NEXTLIMIT This is a wonderful addition!!
keep on ROCKIN!!!!

Image

Posted: Sat Jul 02, 2005 12:46 am
by DELETED
DELETED

Posted: Sat Jul 02, 2005 12:56 am
by ludenhud
This feature is just to good too be true. Keep on rockin´

Posted: Sat Jul 02, 2005 1:34 am
by Axe
Awesome! Works in Rhino, too! I just selected "Rendered Display" and there were my textures!
:lol:

Posted: Sat Jul 02, 2005 2:26 am
by Thomas An.
Axe wrote:Awesome! Works in Rhino, too! I just selected "Rendered Display" and there were my textures!
:lol:
hehe, that has been the case for several weeks now :)

Posted: Sat Jul 02, 2005 2:49 am
by Axe
Guess I never thought to try it!
:wink:

Posted: Sat Jul 02, 2005 2:54 am
by Maximus3D
:D loll at his reaction hehe, funny to read this thread :P

/ Max

Posted: Sat Jul 02, 2005 8:31 am
by Hervé
and LW...?