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Posted: Fri Jul 01, 2005 6:17 pm
by Maximus3D
Comparisons are silly, and in this case it's like comparing a cheap box lemonade with a fine expensive bottle of aged old wine. They're all renderengines but not in the same category as they use different techniques. I wouldn't compare them like that unless they "compete" on the same conditions.
/ Max
Posted: Fri Jul 01, 2005 6:47 pm
by Maximus3D
Hehe, well you're also right u know that

comparisons are a necessary even tho i personally think they're silly. But that's just my opinion. And i hope this won't turn out into a flamewar as you said but there's a big chance it will once the right people get into this thread..
However i think Vray is a good qualified and fast engine, it performs very well under pressure and they even started implementing ppt now also in it which i'm sure will be good once they developed it further. About final Render and Brazil.. i'm not sure, i'd guess they're good too at what they do and they're capable but they lack quite alot in some other areas and have a different target audience than what Vray and Maxwell has. But i'm no expert at this so plz don't listen to what i say
/ Max
Posted: Fri Jul 01, 2005 7:05 pm
by j_petrucci
adehus, I had the same idea as you some weeks ago:
http://www.maxwellrender.com/forum/viewtopic.php?t=4094
by now I'm still a bit out of time, but next week I think I'll be less busy, so I can prepare some nice render tests...

Posted: Fri Jul 01, 2005 7:13 pm
by Mihai
Ease of use....simple, there is no renderer that can give the quality Maxwell gives you with such an easy and quick setup.
Mentalray is pretty amazing and extremely versatile, but you have to do some studying before even producing mediocre results with it. I saying this from the point of view of how it is used inside XSI where you build "trees" of materials with different nodes. Lots of flexibility but with that, inevitably you get complexity.
For indoor situations though Mentalray can be difficult to work with....it just doesn't have optimized shaders for GI calculations and you have to crank up the settings pretty high to get rid of artifacts in ALL places. Lighting indoor is also time consuming.
Posted: Sat Jul 02, 2005 1:58 am
by animated
if you really know how to use mental ray i must say render times are almost the same as maxwell, you can spend hours in gobal illumination and final gathering in mental ray.