Page 1 of 2
Kitchen WIP "Question ALPHA"
Posted: Thu Jun 30, 2005 11:43 pm
by BEM
HI, my
NEW RENDER - KITCHEN
14 hours, f8.0, ss125, physical sky, sun, 13 samples
Maybe someone haves good ideas to complete the interiour
EDIT:
" How to save alpha channel?, What kind of saving format have I to use?
BYE
BEM
Posted: Fri Jul 01, 2005 11:08 am
by haiti
good work
Posted: Fri Jul 01, 2005 5:21 pm
by psanitra
I like it, just the spot where direct light hits the floor is overexposed.
Posted: Fri Jul 01, 2005 6:54 pm
by Maximus3D
moya.stephane: I agree with you on what you said, i noticed just the same. He always asks everyone to share their settings, models and everything else. It don't look and feel quite right.. so my suggestion to pedro3822 is, learn to model and render yourself and don't let everyone else do the job for you. Lazyness is a sign of the weakminded.
And i'm sorry for speaking out loud what i think but someone has to do it..
/ Max
Posted: Fri Jul 01, 2005 7:15 pm
by fuso
pedro.... I've modelled a great cube alongside a sphere. U want it?
Listen mate, on other forum you could get easily be banned for this.
I'm tired of reading this... Jesus!
Posted: Fri Jul 01, 2005 7:18 pm
by fuso
Bem.. very nice image and design indeed. One question:
Is there glass in the window? I'm still struggling to get a hard
shadow cast by windowframes etc. through windows using sun and
physical sky. All caustics are activated. Any tips?
Posted: Fri Jul 01, 2005 8:53 pm
by Maximus3D
Now we don't wanna ruin BEM's nice thread about his pretty kitchen rendering in progress here with this discussion, it can be sorted out with private messages or in another separate thread. So please let us
not sort this issue out here
/ Max
Posted: Fri Jul 01, 2005 8:53 pm
by fuso
if it works in both directions, fine. But we only see you asking.
Think about it. And there is nothing wrong with challenging yourself
by modelling it yourself...
Posted: Fri Jul 01, 2005 9:00 pm
by fuso
anyway, back to my question... does dielectric let light through
if it comes from an emitter?
Posted: Fri Jul 01, 2005 9:14 pm
by Mihai
It does from sunlight as well, just it takes a long time, depending on total scene size in relation to what the camera is seeing.
Posted: Fri Jul 01, 2005 9:27 pm
by fuso
well, I just made a simple test scene to test that. It doesn't look like
these window frames have even started casting a shadow. Do you
think that will change after a lot more samples? I'll test the same with
an emitter object...

Posted: Fri Jul 01, 2005 9:30 pm
by fuso
I don't know... Is it the glass settings themselves maybe?
I have set the abbe nr to 150, nd nr to 1.25 absorption 0.01,
white colour.
Posted: Fri Jul 01, 2005 9:31 pm
by Mihai
Because you have that huge plane in relation to your little room. Scale the plane almost as big as the room and you will see the caustics from the glass panels will appear much more quickly. It's a current issue with the dielectrics....
Posted: Fri Jul 01, 2005 9:36 pm
by fuso
thanks Mihai... I'll give it a go
Posted: Sat Jul 02, 2005 1:36 pm
by fuso
Mihai, thanks a lot again for that tip... it proved to be right. This quick
test revealed the shadows of the frames after only 10 mins and only
5 samples. I hope this will be fixed because that means you couldn't
render an architectural scene with a huge exterior in an affordable time...
