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architecture progress 30/07

Posted: Mon Jun 27, 2005 9:43 pm
by Maya69
hey just litle wip in progress

plesae comment !

help me for better result

Image

time : 10 h
size original1200x800
sample 17

Posted: Mon Jun 27, 2005 11:55 pm
by deesee
Looks real good maya. How about adding some texture to the ground? Also, I don't know about the trees...they look too "cg-ish" when compared to your building. Perhaps a different texture.

What did you use for the windows? Plastic?

Keep working it. :wink:

Posted: Tue Jun 28, 2005 12:02 am
by ggordge
Looking good maya. I agree with Deesee about the trees though and the ground texture... and are the windows supposed to be that refelective? They look too blue to me. :)

Posted: Tue Jun 28, 2005 9:21 am
by Maya69
for the ground i work to make a texture

for window is plastic, but the window is not good....

for the tree i don't understand "cg-ish"

please explain the word

sorry for my bad english

thank for comment

Posted: Tue Jun 28, 2005 10:29 am
by psanitra
The window glass is not very good, Try to get some reflections on it. Mybe place a simple box with texture behind the viewer ant the right angle to get the reflections.

Posted: Tue Jun 28, 2005 11:22 am
by Maya69
for windows

i try to get a texture of bulding for reflection

i don't want use glass shader because i haven't model intetireur

thank for comment and tips

Posted: Tue Jun 28, 2005 5:26 pm
by Maya69
just a litle update

i have a probleme

the render is too yellow have you and idee

when i see in maxwell viewver the render is good look

can you explain the parametre of tone ?

Posted: Tue Jun 28, 2005 5:35 pm
by Mihai
What do you mean it looks good in the viewer, but then it looks too yellow? When does it start to look too yellow?

I would change the texture you use for the building...

Posted: Tue Jun 28, 2005 5:44 pm
by Maya69
when i open in photoshop and when i save

thera are a big différence beetwen preview and photoshop

for a texture if you ask a wall in right i now there are a probleme

Posted: Tue Jun 28, 2005 5:47 pm
by Mihai
Then there is something wrong happening in PS, maybe you are using a color profile when saving?

I mean the texture on the main building, that concrete texture doesn't look right. They wouldn't be cut off like that (look around the windows). They must remain in one piece.

Posted: Tue Jun 28, 2005 5:54 pm
by Maya69
ok thank for comment

i change a texture

Posted: Wed Jun 29, 2005 12:00 am
by Maya69
un nouveau update

i remake a texture but the bump is to strong

i had a dirt map for next version

comment please

Posted: Wed Jun 29, 2005 1:47 pm
by Maya69
thank for comment

i am agree with you

but i am a novice for maxwell

i try to progress

give tips and truc for progress

Posted: Wed Jun 29, 2005 3:33 pm
by Maya69
yes i am agree

i don't understand where is probleme

i think i have a probleme with a scale

but i work in meter

and my convert unit scale factor is 1

i think the sun is incorect

i precise i work in maya

i am vey happy for your comment

thank for help

Posted: Wed Jun 29, 2005 10:23 pm
by Maya69
a new update

i want a little tips for concrete

can i use diffuse for material or plastic with specular + glossy map

for the moment i use plastic

thank