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1,2 from yesterday

Posted: Fri Jun 24, 2005 8:40 am
by Hervé
cc..... it is a wip... slowly getting crowded with furniture and stuff...

I kno the floor tex sucks.... does anyone knows where to find REAL good ones... :wink:

Image

Posted: Fri Jun 24, 2005 8:41 am
by Hervé
13,5 hours---- 18 samples ... no pp... no dielectrics...

Posted: Fri Jun 24, 2005 8:56 am
by Renato Lemus
Great image!!. Did you use plastic on the floor?

Posted: Fri Jun 24, 2005 9:06 am
by Hervé
Thanks... yes I used plastic on Floor...

Posted: Fri Jun 24, 2005 9:23 am
by Jun In Gi
nice lighting Hervé

Can i know lighting set you did? use emitter?

or just physical sky + sun?

Posted: Fri Jun 24, 2005 10:16 am
by Hervé
no emitters Jun.. just plain maxwell sky & sun..

thanks

Posted: Fri Jun 24, 2005 11:46 am
by tom
very nice herve, we want to see more!

Posted: Fri Jun 24, 2005 1:33 pm
by Nicolas Rivera
Really nice Herve. Send me an email to share with you some wood floor textures. :P

Posted: Fri Jun 24, 2005 2:29 pm
by gutaker
great herve! :) wanna better tex get urself Genetica 2.0 or check one of those sites

www.imageafter.com
www.mayang.com/textures
textures.forrest.cz

also good site 4 3 models
www.e-interiors.net(u have to register 4 3)

greetings

Posted: Fri Jun 24, 2005 2:50 pm
by Hervé
Thank you Maxwellians for your support... (like everyone, I need it...)

Thanks Tom, I'll post more, this is a large house... I will post more..

but I wonder.... hmmm, when Totally furnished, I pretty much calculated about 8 millions polys... so I'll have to break it down to several scenes, but will it affect the precision of Maxwell...? U see in this render, there is some furniture that does not appear on screen, but is there, and so does it count in the lighting solution...? I fear the answer is yes... but OK, a small casserole in the kitchen is not going to influence the render of the house entrance... but in real life I think yes pretty much sisnce light is indefinitly bouncing ... no???
(I've made the 3d plans for the architect..with illustrator and cad plugin..)

Hey Nicolas, I will be very happy... I made my e-mail available now... so feel free to send me something if you want... a big thank you !!

arroway is on its way to release a wood collection... if you don't know, really pro textures... really... i mean this guy understands what a texture means for 3D...

www.arroway.de

some cool stuff free here... no registred needed... strange... anyway..

http://www.archibase.net/

Thanks Gutaker.. I'll check these... :D

Posted: Sat Jun 25, 2005 1:15 pm
by x_site
:: why don't you hide all the stuff that does not appear in the scene... if it does not have a direct effect the don't have it. ::

Posted: Sat Jun 25, 2005 1:33 pm
by Hervé
Hello X-site, Thanks... well that's what I am asking for... at what point a piece of furniture has an impact, if it is a large piece in another room, with doors opened..?

BTW, can we just hide an object in LW..?

Posted: Sat Jun 25, 2005 11:40 pm
by def4d
use the layers if i'm right

Posted: Sun Jun 26, 2005 2:03 am
by Becco_UK
For commercial textures then Dosch Design do a varied selection of good quality textures.

http://www.doschdesign.com/e_start/

Or, if you wish to dabble with the free Wood Workshop (texture generator) then make your way to:

http://www.spiralgraphics.biz/

Posted: Sun Jun 26, 2005 8:33 am
by Hervé
Thanks Becco... well I am not too fan boy of Doschdesign... ( I was), I am waiting a collection to be out soon from www.Arroway.de (the best in town) :wink: