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My Latest Wip
Posted: Thu Jun 23, 2005 9:19 pm
by Jeff Tamagini
Here is my latest WIP for a Office i am doing. Doing it in Mental Ray and Maxwell and even with all the grain this is still better. I cant wait for the patch I am hoping that it will be for our regular Friday = stay in all weekend update. 10hrs 16 samples there is a ton of glass in here, which is I believe contributing to all the noise at 16 samples.

Posted: Thu Jun 23, 2005 10:59 pm
by Intuition
COOL.
I like how the shadows are falling off at 90 degrees.
Update it soon.

Posted: Fri Jun 24, 2005 1:59 pm
by Jeff Tamagini
Posted: Fri Jun 24, 2005 3:03 pm
by vicente2702
Are you using sky light? Try to render without it, just emitters, to see if the noise disappear a little. Glass works better with emitters than with sky (in my opinion).
Falow!
Posted: Fri Jun 24, 2005 3:17 pm
by Jeff Tamagini
will try that, thanks

My Latest Wip (UPDATED
Posted: Thu Jun 30, 2005 4:38 am
by Jeff Tamagini
Here is an Update of my Office Project. I am still a little shocked at the noise that is still in there, anyone know if in the next patch or in a patch soon the dielectrics will be improved so that it wont leave so much noise in the image? There is a Ton of glass in here. 24 hours 20 samples reached on only an 800x600 image
After a little neat image and very minor photoshop

Posted: Thu Jun 30, 2005 4:59 am
by Mihai
Try to render it at really high rez, say 2000x2000, then as the render progresses, zoom it down to 50% in the render view and compare to your 20 hour render. I think in this case you will find it is more efficient to render at high rez and scale the image down. That will take care of a lot of the noise.
Posted: Thu Jun 30, 2005 10:19 am
by Jun In Gi
wow...i like it.
can you explain your light setting and poly you used as ceilling light?
how much intensity of ceilling light ?
thanks
Posted: Thu Jun 30, 2005 10:33 am
by jomaga
As Mihai & Oscar said in another post, try to decrease your white reflectance (If you have it over 240), and perhaps your noise will decrease.
Think about common (measured) reflectances in real world:
White (very white) glossy paper : Reflectance 88% --> 224
White mate paint : Reflectance 81% --> 206
You should´nt rise this 224 reflectance, very few materials have higher reflectances in real world.
Rflectances avobe this number increase rendering time and produce results far from reality
Posted: Thu Jun 30, 2005 3:27 pm
by Jeff Tamagini
Mihai: I will try a real high res one
Jun: I took a standard ERCO light stripped it of its light source and applied an emitter to the lens It has a custom setting so that i can get the light color of a halogen light with a 150W setting Then I also have a large plane outside the building with a 5000W D65 emitter applied to it.
jomaga can you link the thread I can't find it
Posted: Thu Jun 30, 2005 3:31 pm
by jomaga
Posted: Thu Jun 30, 2005 6:56 pm
by aitraaz
Good Lord roxx cheers
