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Posted: Thu Jun 23, 2005 5:31 pm
by Mihai
Looks like you have the scene scale conversion setting wrong. Look under the system tab, the default is 0.01 which means Maxwell will consider 100 Max system units as 1 meter. This then assumes you are using centimeters as the system unit. If you are using anything other than that you have to change this conversion setting
example....0.024 if you're using inches....0.33 if you're using feet...1 if you're using meters....etc
Posted: Thu Jun 23, 2005 5:40 pm
by j_petrucci
yes, I also think you're having units problem; once correctly scaled the DOF will be ok.
However, how can we see from this image, Max radiosity is more saturated, but more patchy e splothcy than Maxwell one which is cleary "one step ahead" in lightning simulation, just damn right physically accurate.
just let it the time to stabilize, and it will rock all other radiosity and GI renderers down!
cheers...
Posted: Thu Jun 23, 2005 5:45 pm
by Mihai
odouble wrote:I have the scene scale set to 0.0254 because my units are in feet.
Then it's wrong. If you read what it says under that box with that setting, it says something like "40 Max units equal 1 meter". Obviously 40 feet is not one meter. 3 feet are one meter. So that setting should be 0.3
Posted: Thu Jun 23, 2005 6:10 pm
by Mihai
Then something else is wrong, it shouldn't be that blurry. Could you post the scene?
Posted: Thu Jun 23, 2005 6:12 pm
by Mihai
Do you have any webspace available? Or just use something like
http://rapidshare.de No need to include the textures.
Posted: Thu Jun 23, 2005 7:43 pm
by Mihai
well problem solved:)
you were confusing the display unit settings (which was indeed inches) with the system unit setting (which was meters). The system setting is the important one.
Just set the conversion to 1 in Maxwells system tab and you'll be fine.
Posted: Thu Jun 23, 2005 8:14 pm
by Jeff Tamagini
shows a lot of promise glad to see another Bostonian here

Posted: Thu Jun 23, 2005 9:04 pm
by GM5
That makes at least 3 from Boston
-Greg
Posted: Fri Jun 24, 2005 5:18 pm
by psanitra
my opinion is,that the storong DOF is making the picture look unreal.
Posted: Wed Jun 29, 2005 7:09 am
by tom
wonderful dielectrics and they are noisefree...wow!
Posted: Fri Jul 01, 2005 12:46 am
by silba
nice! I see you still haven't got the blinds figured out.
Posted: Fri Jul 01, 2005 3:36 am
by Duncan
Looks great, I amazed the dielectrics are noise free, it use to be the otherway round. The diffuse surfaces use to clear up faster.
Posted: Fri Jul 01, 2005 4:04 am
by Ric_535
make the sun emitter smaller yet brighter, maybe further away also for a sharper shadow
Lovely image!