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Test Scene w/ beta 1.2.1

Posted: Wed Jun 22, 2005 10:06 pm
by tom
Hope you like it, you'll have 1.2.1 soon! :D
Image

Posted: Wed Jun 22, 2005 10:07 pm
by philipbruton
nice look, the suface of the metal tops there,is that uv roughness working ??? looks a tad like blurry caustics, but what i mean is can u recreate brushed metal effects yet ?

Posted: Wed Jun 22, 2005 10:09 pm
by tom
thx.. it's a bumpmap ;)

Posted: Wed Jun 22, 2005 10:11 pm
by philipbruton
ok cool, but can u create brushed metal with uv values yet or is that still yet to come ?

Posted: Wed Jun 22, 2005 10:11 pm
by oscarMaxwell
Very nice :)

Posted: Wed Jun 22, 2005 10:30 pm
by spekoun
Yes, very nice... I can not stand waiting for this patch... :wink:

Posted: Wed Jun 22, 2005 10:53 pm
by Renato Lemus
19 hrs!!!!! that's too much. I wonder if the next patch is slower than beta 1.2.

Posted: Wed Jun 22, 2005 10:59 pm
by n1tram
Great Tom! I dont think 19h on a single p4 2.8 is not excesive. We are talking photoreal right here.

Plus most of the later samples (18-19) could have been ignored and postproduced, yet they consume huge amounts of calculating time. That depends on your own patience :wink:

Tom, could you post the times for each sample change?

Posted: Wed Jun 22, 2005 11:02 pm
by rivoli
tom wrote: thx.. it's a bumpmap ;)
you mean a procedural bump map?

Posted: Wed Jun 22, 2005 11:07 pm
by Raffi
wow , fantastic ..

19 hours ?? is it slower than the old beta Tom ??

Posted: Wed Jun 22, 2005 11:28 pm
by tom
thx for your comments!
first of all i'm glad to say it's a pure maxwell simulation.
19 hours is what i forget it on the oven :D it's 19 beta samples also! not less...
and it was already good enough to post at early stages.

philipbruton: having some small issues w/ aniso, will be fixed in near future.
oscar: ;)
maxwell05: it's not needed, you'll have it sooner...
Renato: i explained the reason above, no it's not slow and this scene is not easy.
fritz.arn: i'm not sure, maybe in the next one.
n1tram: you're absolutely right... i didn't log the samples but i can tell
the MaxwellBench as 12.794072 for this config.
adam: yes, actual size (800 x 500 pix)
rivoli: nop, one of my ugly bump drawing :P
raffi: :D

Posted: Thu Jun 23, 2005 12:20 am
by Intuition
WOW :shock: nice bump maps!

How is the non-DoF blurriness?

Is the 1.2.1 patch a little sharper? I don't mind the old alpha noise as long as the image looks sharp and clean.

I know NL is doing great work and I have already been spoiled with great results. Keep u the great renders.

Posted: Thu Jun 23, 2005 1:22 am
by x_site
:: well done tom....we love it:: :wink:

Posted: Thu Jun 23, 2005 1:46 am
by abgrafx3d
Nice one tom :D
Intuition wrote: Is the 1.2.1 patch a little sharper? I don't mind the old alpha noise as long as the image looks sharp and clean.
oscarMaxwell wrote:
andrewsweet wrote:Oscar

Have you re-moved the pixel blur filter or made it a switch?

Thanks

Andy
As I said, the blur pixel was a bug, and has been fixed as you can see in the renders :)
http://www.maxwellrender.com/forum/view ... 7603#37603

Posted: Thu Jun 23, 2005 7:34 am
by jotero
very nice tom :)