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mxi texture

Posted: Tue Jun 21, 2005 12:48 pm
by jamsurf
Hi , i have seen some people using ( on forum gallery ) , a mxi texture
on emitters . But on help pdf of beta version , it shows as not available .(on 3d max at least )

first , sorry about my ignorance . What is a mxi texture and how to create an archive image with that extension ? .

About mapping that texture , i supose that is like an hdri . i make an sphere with spherical map uv , and apply the texture ( emitter with the mxi ) .

On search , i was looking at some info but nothing that helps me show .

Thanks

Posted: Tue Jun 21, 2005 1:15 pm
by rivoli

Posted: Tue Jun 21, 2005 1:19 pm
by tom
Sorry, MXI is just being implemented while preparing this manual.
You'll have all the latest manual updates for beta in about a week.

MXI is HDR Maxwell Image Format for emitters.
Light emission textures (MXI) can be applied to emitter objects in the scene.
For now, you can build MXI textures from Maxwell Viewer using Low Range Images (bmp, tga, jpg...)

Posted: Tue Jun 21, 2005 3:00 pm
by spekoun
Can you advice me some free converter from HDR to low range format???
Thanks

Posted: Tue Jun 21, 2005 3:05 pm
by rivoli
hdr shop by paul debevec:

http://www.hdrshop.com/

Posted: Tue Jun 21, 2005 3:28 pm
by tom
photoshop cs2

-edit: NOT FREE

Posted: Tue Jun 21, 2005 3:30 pm
by rivoli
is ps cs2 free? i'll grab one myself then.