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a little drink... updated

Posted: Tue Jun 21, 2005 11:16 am
by Hervé
Tom, in this render, I use SSS on plastic material (the cap) but It kinda look strange...

sss is 0,4 & 0,5..
I use only the spec channel with a map.
rest of bottle is plastic too, but no sss

btw, this is a wip.

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Posted: Tue Jun 21, 2005 11:28 am
by tom
IMHO, it's pretty nice, why do you think the cap is strange?

Posted: Tue Jun 21, 2005 11:38 am
by spekoun
WOOOW! It is good. I do not thing the gab is strange, too. Maybe colour is not nice... ;-)

Posted: Tue Jun 21, 2005 2:05 pm
by Hervé
I dunno.... I've remodeled the cap with its real geometry (like in real life), coz before it was more like a fiiled tube... we'll see

I made 0,4 and 0,5... when I make 0,01 and 05... the cap is almost glowing.... :?

I'll try different tests :idea:

Posted: Tue Jun 21, 2005 2:06 pm
by Hervé
he he thanks Spekoun... do U mean the rose color...? how about Green..? :?:

Posted: Tue Jun 21, 2005 4:57 pm
by x_site
:: so o.j. also tates better wit Maxwell....

Posted: Tue Jun 21, 2005 5:19 pm
by Thomas An.
Clever camera angle and use of DOF! (They help avoid having to include background detail).

The render looks very real. Nice 8)

Posted: Tue Jun 21, 2005 5:48 pm
by Hervé
hey thanks... I'll post lots of tests later on... with different SSS

I've also reduced the spec.. a little on the cap...

Posted: Tue Jun 21, 2005 9:25 pm
by Hervé
ok, here are different test... tell me which one U like...

I think a value for scattering just under absortion is best , that is 2,0/1,9, this is the last one...

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Posted: Tue Jun 21, 2005 9:42 pm
by n1tram
0.15
0

Posted: Wed Jun 22, 2005 1:39 pm
by def4d
i agree