- Wed Nov 14, 2012 1:45 am
#362452
In order to solve the shadows issue, I tried lots of things.
1
Instead of using a color map, with white background in the transmitance box, (in the 3rd figure) I used a black and white map.
I was surprised that the sparks rendered blue anyway, despite that map was black and white...
This means that the lights colours that we see in the render, are from the mxi file, and the colours in the colour map in the transmitance box are the colour of the shadows.
2
So the next step, I thought that if the colour map in the transmitance box, would be white, the shadows would dissapear, and I was right! but the lighting sparks dissapeared too...
3
Then I thought that the shadows could be due to a diference between all the masks, so I used the same file for all the mask, inverting it when necesary, but the shadows were still there. The masks are in the 2nd and 4th figure.
4
The next time I looked carefully at the shadows and they were in the parts of the masks that were pure white or pure black, so I edited all the masks so that they would be grey, without black nor white, but the shadows were still there.
5
The next reasoning was that perhaps the WHITE parts in the MXI file were causing it, so I edited the MXI file so that there would be NO WHITE in it. But again I failed, the shadows were still there.
I am sure that someone here knows the LOGIC of these materials.... At least the guy who created this system should know!
All I need is an explanation on which is the logic, in order to be free to create the desired effect, as in this case.
I must say I have been asking this for years... without success up to now
Perhaps the guys who are programing Maxwell are too bussy to answer one question from a single person, so I will make it more profitable for the Maxwell team. If the programmer guy who must know this could explain it to me, I can write a tutorial or even a manual for everybody so that Maxwell Materials could end to be a mystery, and became a tool, instead of being an obstacle in certain cases as the present. Remember that I have been strugling with this problem for more than two month now. If this would be a commercial project it would be not possible since nobody would accept an undefined deadline. On the other hand if I work on it forever, I would lose money...
I think it is a good offer!
I hope you (the programmer guy) could think the same, and we both (and everybody else) could benefit from this "effort" I am asking you!
Sincerely
Ernesto
1
Instead of using a color map, with white background in the transmitance box, (in the 3rd figure) I used a black and white map.
I was surprised that the sparks rendered blue anyway, despite that map was black and white...
This means that the lights colours that we see in the render, are from the mxi file, and the colours in the colour map in the transmitance box are the colour of the shadows.
2
So the next step, I thought that if the colour map in the transmitance box, would be white, the shadows would dissapear, and I was right! but the lighting sparks dissapeared too...
3
Then I thought that the shadows could be due to a diference between all the masks, so I used the same file for all the mask, inverting it when necesary, but the shadows were still there. The masks are in the 2nd and 4th figure.
4
The next time I looked carefully at the shadows and they were in the parts of the masks that were pure white or pure black, so I edited all the masks so that they would be grey, without black nor white, but the shadows were still there.
5
The next reasoning was that perhaps the WHITE parts in the MXI file were causing it, so I edited the MXI file so that there would be NO WHITE in it. But again I failed, the shadows were still there.
I am sure that someone here knows the LOGIC of these materials.... At least the guy who created this system should know!
All I need is an explanation on which is the logic, in order to be free to create the desired effect, as in this case.
I must say I have been asking this for years... without success up to now
Perhaps the guys who are programing Maxwell are too bussy to answer one question from a single person, so I will make it more profitable for the Maxwell team. If the programmer guy who must know this could explain it to me, I can write a tutorial or even a manual for everybody so that Maxwell Materials could end to be a mystery, and became a tool, instead of being an obstacle in certain cases as the present. Remember that I have been strugling with this problem for more than two month now. If this would be a commercial project it would be not possible since nobody would accept an undefined deadline. On the other hand if I work on it forever, I would lose money...
I think it is a good offer!
I hope you (the programmer guy) could think the same, and we both (and everybody else) could benefit from this "effort" I am asking you!
Sincerely
Ernesto