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first interior test
Posted: Sat Jan 29, 2005 4:52 pm
by thomas lacroix
this is a test i'm running, i 'd add the settings so if anyone got anyclue/tips to render it faster or grainless i'd be more than happy ,) thanks
with the environement i did had a box emitter on the left side of the image...
maxwell is really promising!

Posted: Sat Jan 29, 2005 9:02 pm
by andronikos916
man this scene has great potential!
great scene - I know not finished just some tips or recomendations
I recomend to use a bit higher Fstop... when you reach Sample 25 your scene might be super bright!
Also you are using Maxwell Env. + Sun... maybe with a sphere 4subdivions you will render a bit faster...
Also render it as big as possible 3000x1000 or 5000x3700 etc... then when you reduce it to 800x600 you will have less noise than the originan 800x600 + you can let it render and render and have close up views !!!
I hope that your windows are emty holes - no glasses right? If there are glasses there, maybe you want to delete them! It wiil take 3 tmes more for render it.
to you metal mat. add a u v sharpness of 0.22
Last thing - You are using 10 bounces.. try with 5 - maybe will can achieve similar illumination in less time
I can not wait to see that 100& finish!

Posted: Sat Jan 29, 2005 9:21 pm
by thomas lacroix
andronikos916 wrote:man this scene has great potential!
great scene - I know not finished just some tips or recomendations
I recomend to use a bit higher Fstop... when you reach Sample 25 your scene might be super bright!
Also you are using Maxwell Env. + Sun... maybe with a sphere 4subdivions you will render a bit faster...
Also render it as big as possible 3000x1000 or 5000x3700 etc... then when you reduce it to 800x600 you will have less noise than the originan 800x600 + you can let it render and render and have close up views !!!
I hope that your windows are emty holes - no glasses right? If there are glasses there, maybe you want to delete them! It wiil take 3 tmes more for render it.
to you metal mat. add a u v sharpness of 0.22
Last thing - You are using 10 bounces.. try with 5 - maybe will can achieve similar illumination in less time
I can not wait to see that 100& finish!

thanks andronikos, i'll make a test with your settings, the scene isn't that great, its a bunch of different stuff i've got in my hd...
so a test with:
fstop 4
bounce 5
image size 3000x1000
by using a sphere you meant putting a simple sphere outside like a big bulb or that i put my scene inside a sphere?
there's already a cube outside on the left part of the image...
ok i'll post once the render's done, i'll give it 12hours also to compare it with same rendertime thanks!
your classroom (among all other render) is awsome!
Posted: Sat Jan 29, 2005 9:53 pm
by andronikos916
thanx tomas...
sphere = sun
Posted: Sat Jan 29, 2005 9:56 pm
by thomas lacroix
thats what i thougt
thanks!, we'll just have to wait my poor P4 2,4 monocomp to render...

Posted: Sat Jan 29, 2005 10:08 pm
by andronikos916
for the sun use these settings:
sphere about 20cm radius
distand from aeroplane around 100mm (maybe 200m do not know exactly - depends). But not 300km !
here are the sun settings that I use as defaults:
Illuminants: Custom
Intendity: 2000 W/(m^2sr)
Color: orange-yellow
Posted: Mon Jan 31, 2005 3:06 pm
by thomas lacroix
i had several crashes, i've got to clean/empty my drive, but will come back with other tests
thanks, keep on computing...
Posted: Sun Jun 26, 2005 4:50 pm
by def4d
Have you now finished this render?
Hope to

Posted: Sun Jun 26, 2005 6:14 pm
by x_site
:: check the scale also... looks a bit 'toylike'... ::
Posted: Sun Jun 26, 2005 7:15 pm
by thomas lacroix
i did that test with 3d studio wich isnt my software of choice, anyway, i'll run further tests with interiors that i hope on day i'll be allowed to show...

Posted: Sun Jun 26, 2005 9:53 pm
by tom
yeah thomas i really want to see this with 1.2.1 also

Posted: Sun Jun 26, 2005 10:27 pm
by def4d
hey, it seems that i woke up an ooold post

Posted: Sun Jun 26, 2005 10:29 pm
by tom
yes this was a very early scene i saw and still couldn't forget...