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									Is it possible to make a brush effect like this here ...
					Posted: Sat Jun 18, 2005 9:23 pm
					by Micha
					... I have done in Rhinoman|AIR in the past?
http://news2.mcneel.com/scripts/dnewswe ... rt=2&utag=
I try it with the u and v roughness of the metal, but it dosn't work.
 
							 
			
					
									
					Posted: Sat Jun 18, 2005 9:35 pm
					by Micha
					It is a basic material for design work.  
 
Strange, if I set u and v to 0.5, than I get a nice blur, but if I use 0.5/0.05, than I see no blurness.
 
							 
			
					
									
					Posted: Sat Jun 18, 2005 9:45 pm
					by philipbruton
					Is this the type of effect you are looking for ?
maxwell plastic + brushed metal colour bitmap !
 
							 
			
					
									
					Posted: Sat Jun 18, 2005 9:47 pm
					by Maximus3D
					Did u try to play with the U and V roughness values to simulate that ? or just by using very highres bumpmaps to emulate the scratchyness of such a surface..
/ Max
							 
			
					
									
					Posted: Sat Jun 18, 2005 9:50 pm
					by philipbruton
					it's a .jpg in the plastics colour slot, and that's it !
							 
			
					
									
					Posted: Sat Jun 18, 2005 9:50 pm
					by Thomas An.
					I think it is a bug.
In my tests as well, there is no perceivable anisotropy using different U and V values (or if it is, then it is not behaving right).
							 
			
					
									
					Posted: Sat Jun 18, 2005 9:52 pm
					by philipbruton
					
							 
			
					
									
					Posted: Sat Jun 18, 2005 10:08 pm
					by Micha
					@philipbruton: In your image is no brush effect in the reflection. A brush texture is only a nice fake. U and V Roughness should work, but dosn't do it. 
In my Renderman AIR example I have used u and v roughnesses for the reflection and a texture (only random stripes) for the material color. I hope, I can do it with Maxwell too.
							 
			
					
									
					Posted: Sat Jun 18, 2005 10:11 pm
					by philipbruton
					I know, i only supply a quick fix for you, sorry.
							 
			
					
									
					Posted: Sat Jun 18, 2005 10:13 pm
					by philipbruton
					The last map is the one i used in that image
							 
			
					
									
					Posted: Sat Jun 18, 2005 10:40 pm
					by rivoli
					Thomas An. wrote:
I think it is a bug.
In my tests as well, there is no perceivable anisotropy using different U and V values (or if it is, then it is not behaving right).
this bug was already there in the alpha:
http://www.maxwellrender.com/forum/viewtopic.php?t=3268 
							 
			
					
									
					Posted: Sat Jun 18, 2005 10:49 pm
					by Micha
					philipbruton wrote:I know, i only supply a quick fix for you, sorry.
Thank you.  Maybe, without extra reflection the fake looks better.  

 
							 
			
					
									
					Posted: Sat Jun 18, 2005 10:59 pm
					by Micha
					Here I have done an other quick test with the Renderman Renderer AIR in Rhino with GI and HDRI lighting (which I miss very much in Maxwell Beta).

 
							 
			
					
									
					Posted: Sat Jun 18, 2005 11:07 pm
					by iker
					Micha wrote:Here I have done an other quick test with the Renderman Renderer AIR in Rhino with GI and HDRI lighting (which I miss very much in Maxwell Beta).
You can use MXI lighting
 
							 
			
					
									
					Posted: Sat Jun 18, 2005 11:24 pm
					by Micha
					I have read "MXI is a Maxwell HDR format", but which HDRI formats I can convert to MXI. I have thought, it are only LDR formats.