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Is it possible to make a brush effect like this here ...
Posted: Sat Jun 18, 2005 9:23 pm
by Micha
... I have done in Rhinoman|AIR in the past?
http://news2.mcneel.com/scripts/dnewswe ... rt=2&utag=
I try it with the u and v roughness of the metal, but it dosn't work.
Posted: Sat Jun 18, 2005 9:35 pm
by Micha
It is a basic material for design work.
Strange, if I set u and v to 0.5, than I get a nice blur, but if I use 0.5/0.05, than I see no blurness.
Posted: Sat Jun 18, 2005 9:45 pm
by philipbruton
Is this the type of effect you are looking for ?
maxwell plastic + brushed metal colour bitmap !
Posted: Sat Jun 18, 2005 9:47 pm
by Maximus3D
Did u try to play with the U and V roughness values to simulate that ? or just by using very highres bumpmaps to emulate the scratchyness of such a surface..
/ Max
Posted: Sat Jun 18, 2005 9:50 pm
by philipbruton
it's a .jpg in the plastics colour slot, and that's it !
Posted: Sat Jun 18, 2005 9:50 pm
by Thomas An.
I think it is a bug.
In my tests as well, there is no perceivable anisotropy using different U and V values (or if it is, then it is not behaving right).
Posted: Sat Jun 18, 2005 9:52 pm
by philipbruton
Posted: Sat Jun 18, 2005 10:08 pm
by Micha
@philipbruton: In your image is no brush effect in the reflection. A brush texture is only a nice fake. U and V Roughness should work, but dosn't do it.
In my Renderman AIR example I have used u and v roughnesses for the reflection and a texture (only random stripes) for the material color. I hope, I can do it with Maxwell too.
Posted: Sat Jun 18, 2005 10:11 pm
by philipbruton
I know, i only supply a quick fix for you, sorry.
Posted: Sat Jun 18, 2005 10:13 pm
by philipbruton
The last map is the one i used in that image
Posted: Sat Jun 18, 2005 10:40 pm
by rivoli
Thomas An. wrote:
I think it is a bug.
In my tests as well, there is no perceivable anisotropy using different U and V values (or if it is, then it is not behaving right).
this bug was already there in the alpha:
http://www.maxwellrender.com/forum/viewtopic.php?t=3268
Posted: Sat Jun 18, 2005 10:49 pm
by Micha
philipbruton wrote:I know, i only supply a quick fix for you, sorry.
Thank you. Maybe, without extra reflection the fake looks better.

Posted: Sat Jun 18, 2005 10:59 pm
by Micha
Here I have done an other quick test with the Renderman Renderer AIR in Rhino with GI and HDRI lighting (which I miss very much in Maxwell Beta).

Posted: Sat Jun 18, 2005 11:07 pm
by iker
Micha wrote:Here I have done an other quick test with the Renderman Renderer AIR in Rhino with GI and HDRI lighting (which I miss very much in Maxwell Beta).
You can use MXI lighting
Posted: Sat Jun 18, 2005 11:24 pm
by Micha
I have read "MXI is a Maxwell HDR format", but which HDRI formats I can convert to MXI. I have thought, it are only LDR formats.