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Posted: Sat Jun 18, 2005 1:46 pm
by Becco_UK
I don't know what is causing the white dots but a slight blurring of images has been introduced in the recent Beta and hopefully will be cured in next weeks expected updated - hopefully the dots of all colours problem may also soon be sorted out.

Posted: Sat Jun 18, 2005 1:48 pm
by rivoli
pedro3822 wrote: in the render view what for is the image / mxi?
the mxi viewer can be used to convert a low range image (bmp, jpg, tif, png, tga) into a mxi image (which is the high dinamic maxwell's format). you can then use this image as an mxi texture for emitters.

as for your image, it maybe needs a bit more work on the seatings (both modelling and shader). those white dots looks like caustics to me, but this beta has some dots problem, so i'm not sure.

Posted: Sat Jun 18, 2005 2:08 pm
by rivoli
those seats seem to lack detail (as if they were just bidimensional sheets), but maybe it's just me. i think some roughness and a fine bump map might help as well.