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Strange beta dielectrics > updated for 1.2.1

Posted: Fri Jun 17, 2005 12:50 am
by hdesbois
Here it is :
Image
The thing with colored dots is the regent diamond model. Default diamond mat. Magnifying glass dielectric is ND 1.75 abbe 200 with a faint green tint.
One emitter on the left. The book is inside a room with sunlight entering trough a window on the right (no dielectrics). Other materials are diffuses or plastics.
Things are getting worse as time increases.
HD

Posted: Fri Jun 17, 2005 1:10 am
by tom
:lol: :lol: WOW this is the most beautiful bug I see...

Posted: Fri Jun 17, 2005 1:23 am
by Intuition
This is a cool idea for a render.

Makes you really see how unbiased MW really is.

Bugs notwithstanding of course.

Posted: Fri Jun 17, 2005 1:34 am
by j_petrucci
is maybe some conflict between emitter and sunlight? :?

I hope developers take a look at our (exaustive!) tests, just because we are pushing Maxwell to the limit, but we are also helping them finding bugs! :wink:

Posted: Fri Jun 17, 2005 7:36 am
by hdesbois
I'm doing a rendering without the magnifying glass, with same setup : so far (level 14) seems ok. I will let it cook a few more hours and run more tests.
This one :
http://www.maxwellrender.com/forum/viewtopic.php?t=3723
might be the same bug. having several different dielectrics in the same scene might be the problem...
HD

Posted: Fri Jun 17, 2005 9:05 am
by spekoun
I have black dots in every my render. Except some simple tests... :cry: :cry: :cry: :cry: :cry:

Posted: Fri Jun 17, 2005 9:30 am
by Siegfried Kircheis
This is a kind of test that I wanna do for a very long time, align a series of lens with different geometry and design, and see what I can see through the lenses.
Bounces ~ more than 50, maybe....time.... :!:

Posted: Mon Jun 20, 2005 10:00 am
by hdesbois
And if you remove the magnifying glass :

Image

Diamond looks better than with alpha, although it lacks some caustics, even after 72 hours lvl20 render. I thought it would look sharper too, at fstop : 22.

HD

Posted: Fri Jun 24, 2005 5:26 pm
by hdesbois
And now with beta 1.2.1 :
Image
better, but not that good after 17 hours, lvl 16.
I'll let it cook overnight (if I have no overheat crash) but I think their is room for improvment with these dielectrics.
HD

Posted: Fri Jun 24, 2005 6:09 pm
by psanitra
Now it`s not so bad, just the dispersion ...

Posted: Fri Jun 24, 2005 6:54 pm
by Aldaryn
Nice scene idea, imo a dielectric behind a dielectric is a hard case to solve, but, this image worth the rendering time. :)

And the caustics under the magnifying glass looks almost noise free, and this is good news. :)

Posted: Sat Jun 25, 2005 12:53 am
by tom
sure...this must be about trapped bounces..
so it may take lots of time but works all right.

Posted: Sun Jun 26, 2005 1:31 am
by hdesbois
49 hours, and it's rather getting worse :
Image
I suspect there is a problem here
This seems related to the color dots of the previous version : no more dots, but the colored noise is just at the same place. It seems the dots have not totally disapeared : they have shrinked, becoming really tiny.

HD

Posted: Sun Jun 26, 2005 9:35 am
by Aldaryn
What is the abbe value of the lens? Or only the diamond dispersing the light?

Posted: Sun Jun 26, 2005 9:41 am
by hdesbois
lens abbe is 200, and ND 1.75 : this is a 20 cm focal length biconvex spherical lens, optically correct except for dispersion. Diamond is default diamond mat value.
HD