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Post your teapot masterpieces over here...! :)
Posted: Fri Jan 28, 2005 1:20 am
by MetinSeven_com
Hiya guys,
Of course the legendary teapot can't be absent in our first render tests. I've seen some nice Maxwell teapot renders over here already and figured it'd be nice to collect all teapot test renders in one teapot test gallery topic.
I'll start off with my first Maxwell teapot test. Absolutely nothing fancy at all, but it's a Maxwell-rendered teapot!
Cheers!
Metin

Posted: Fri Jan 28, 2005 9:05 am
by Tyrone Marshall
Very wonderful and intriguing little teapot you have rendered there!
The simulation is very good! This could EASILY stand in for a product photo!
Posted: Fri Jan 28, 2005 10:04 am
by andronikos916
very nice... caustics are on, right? let it render more you will have better results at the reflections....
Posted: Fri Jan 28, 2005 12:27 pm
by MetinSeven_com
Guys, I just want to say to you ... "I am really attractive!"

Those who've thoroughly read this forum's topics know what I'm talking about.
But seriously, thanks for your comments. Caustics are indeed on. I'm currently creating a virtual photo studio setup in order to attractively portray objects in the focus area of that setup.
Cheers,
Metin
Posted: Fri Jan 28, 2005 7:23 pm
by smeggy
Yup, very nice teapot.

Posted: Fri Jan 28, 2005 8:56 pm
by andronikos916
a small advice...
make the floor a plastic material white color with u,v sharpnes 0.15
Posted: Fri Jan 28, 2005 10:38 pm
by MetinSeven_com
Thanks for the advice Andronikos. I will certainly try it. Can you tell me what the U and V sharpness exactly does?
Cheers,
Metin
Hi all, this is my very first post
Posted: Mon Jan 31, 2005 4:02 pm
by ctl3d32
Hi all!
C&C are always welcome!!!!!
- System Specifications:
Single P4 HT 2,4 Ghz
768 MB of Ram
3DSMax 7
- Rendering:
Time = 1hr
Bounces = 8
Sampling Level = 25
Sampling Level reached with this time = 14 4 (insuficient time)
- Camera:
f-stop = 1,5 (default ÷ 4)
Shutter Speed = 1000 (default x 4)
Everything else is Maxwell's camera default.
Target is inside the big teapot.
- Walls:
Almost Full White -> Absorption = 0,25
Yellow -> Absorption = 0,30
- Floor (polygonal):
Tiles -> Almost Full Black: u = 0,3 ; v = 0,3
Reflections = 0,4
Tiles Joints -> Same as White wall
- Illumination:
Maxwell's Sun + Sky simulation only.
Posted: Mon Jan 31, 2005 7:06 pm
by MetinSeven_com
Welcome, and thanks for the settings, very interesting. A few comments and a question:
• The floor tiles look fine, good job.
• A little less saturation (hm, sounds like an Elvis song

) on the teapots would increase realism.
• The light is too evenly divided throughout the scene and together with a slight overexposure this causes the scene to have a relatively flat appearance.
My question: what effect does the absorption option exactly have? I haven't had the time to play around with that yet. Does it make a material absorb light and transmit less to other parts of the scene?
Thanks and cheers,
Metin
Hello!
Posted: Mon Jan 31, 2005 8:40 pm
by ctl3d32
Hello MetinSeven!
I'm really not sure what absorption does. I think it does exactly what you said, but i'm not sure. Maybe it is meant to control light reflections for many materials with the same color, like fabric, and not just material color dependent.
Thanks
Sorry for my poor english, I'm from Brasil.

Posted: Mon Jan 31, 2005 9:34 pm
by MetinSeven_com
Thanks for your reply and your English is fine, don't worry.
Cheers,
Metin
Hi, little update
Posted: Tue Feb 01, 2005 12:47 am
by ctl3d32
Hi,
I've update the image correcting some annoyng erros, i think.
C & C are welcome!
- Camera:
fstop = 2
shutter speed = 1250
- Teapots:
I've darkenned the red color a bit. (a little less explosive color)
- Walls:
I've darkened just a little bit the white walls
Posted: Tue Feb 01, 2005 1:06 am
by MetinSeven_com
Much better!
Cheers,
Metin
Hi Metin
Posted: Tue Feb 01, 2005 1:14 am
by ctl3d32
Hi Metin
Thanks for your reply

Posted: Tue Feb 01, 2005 1:25 am
by smeggy
Here's mine
