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Global Illumination
Posted: Thu Jun 16, 2005 10:13 am
by bakbek
Testing emitter MXI

Posted: Thu Jun 16, 2005 10:24 am
by DeadlyAppearance
Hi, how did you make this?
Its look like you use a mixe map. Is this only one texture or did you usw two an above?
I want to do somethink like that and in need 2 maxwell mats...
Posted: Thu Jun 16, 2005 10:25 am
by tom
WONDERFUL TEST and WONDERFUL IDEA!
Posted: Thu Jun 16, 2005 10:41 am
by bakbek
Thanks TOM
DeadlyAppearance wrote:Hi, how did you make this?
Its look like you use a mixe map. Is this only one texture or did you usw two an above?
I want to do somethink like that and in need 2 maxwell mats...
I've opend an image in MXI Viewer and saved as MXI, then i created an MXI Texture (you have this new option in the textures categories) using this image i saved.... all you need to to then is applay an Emitter mat with this texture in the MXI Slot... map the sphere and - let there be light ! ! !
Posted: Thu Jun 16, 2005 11:41 am
by Duncan
Nice idea Bakbek and good render

So many things to play with, MXI, SSS. I get to impatient to wait for a render to finish, I just wanna keep testing all these new features.
Posted: Thu Jun 16, 2005 12:23 pm
by bakbek
A Day version test... just SUN

Posted: Thu Jun 16, 2005 5:45 pm
by smooth
nice rezults bakbek

Posted: Fri Jun 17, 2005 8:27 pm
by bakbek
Same scene... but sss mat on sphere, with little spheres inside. some with light some not
10h 18smp

Posted: Fri Jun 17, 2005 8:34 pm
by psanitra
Perfect test of SSS.
Looks like it`s a living thing inside..
Posted: Fri Jun 17, 2005 9:04 pm
by tom

nice to see good and pure examples
Posted: Fri Jun 17, 2005 9:04 pm
by Mihai
great test, nice colors

looks like you have less noise using plastic with sss than a blurry dielectric.
Posted: Sat Jun 18, 2005 12:43 am
by jurX
...the sss is nice,...I like it,...