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1st Maxwell Project

Posted: Sun Jun 12, 2005 1:23 am
by philipbruton
After fiddling a while in maxwell i've decided to start a project on my house, which i fear will be painfully long but worth a go.

Just in the structural modelling stage atm, with all the brickwork and roofing nearly complete. Textures are very simple for now and it looks a bit too new but until i finish the exterior with the garden etc i won't be concentrating on texture maps fully.

Here's a quick 2 1/2 hr snap @ 12 samples

Image

comments welcome !

Posted: Sun Jun 12, 2005 1:53 am
by abgrafx3d
good start :D keep going.

Posted: Sun Jun 12, 2005 12:29 pm
by x_site
:: :wink: looking good.... ::

Posted: Sun Jun 12, 2005 7:33 pm
by smooth
looks nice but too bright, also make a better cam angle, and add some nice trees and grass for a more accurate looking
keep it up

Posted: Mon Jun 13, 2005 1:55 am
by philipbruton
30 min render update

Image

The garden details will come once i finshed these god damn tiles, windows, guttering arghhhh :!: :!: :!:

Posted: Mon Jun 13, 2005 2:41 am
by abgrafx3d
looking really great :D keep it up! looks like it's going to be a nice render when you're finished.

Posted: Tue Jun 21, 2005 12:47 am
by philipbruton
I had some serious troubles with grass so i tried with ornatrix converted to mesh faces, after loads of crashes i managed to output one mxs file.

MAXWELL 1_2_0_beta ( Engine core: rs1c )
[ Physically and Unbiased Based Rendering ]


## Scene Information ##

6656 meshes ( 852091 triangles )

## Render Information ##

*settings:

resolution: 2000 x 1500

*render time: 2 hours 26 minutes 26 seconds

normal quality mode
target sampling level: 25
sampling level reached: 5

MaxwellBench 1.0: 3.925161

f-stop = 2
shutter = 2000
iso = 100



Image

It's getting there, however the noise from the emitter objects is taking a while to go ( 3 sided emitters x 2 + very dark skydome )
The scale of the image is correct, working in cm's ad maxwell set to 0.01, and both lights are custom 500w emitters but they don't seem to light the environment well.
I might try to simulate a street light behind the camera, does anyone know what wattage they should be roughly ???
I'm gonna let it render longer tomorrow and see if it makes much of a difference.

Posted: Tue Jun 21, 2005 1:40 am
by alexmax3d
shutter = 2000 = 1seg/2000 its a very fast velocity.
For a sunny day its ok. but for the night you must put a low valor in shutter, for example (20 - 40 - 90 ).
Tray it.

Sorry for my bad English. :roll:

Posted: Tue Jun 21, 2005 8:41 am
by philipbruton
very good point, that crossed my mind, thanks