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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 12:50 am
by zdeno
Solution for Riddle vol.4
cooperative rendering (one session ;) )

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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 12:54 am
by zdeno
BINGO Tom !! as usuall !

it is "Tom's LightTrap (TLT) material" - but this one without BSDF but just emmiter with ZERO (0) WAT

edit:
NO - I don't tested it with 2.0 . I have some serious discussion with JDhill on another thread about - use or not to use 2.0 that is the question !
3dtrialpractice wrote:well "skarpeta" means SOCK in polish.. so i wonder..

the riddle is to find out what makes up the skarpeta material properties?
great language skill !! congrats !!

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 12:56 am
by zdeno
and another sample for .vol4 this time without displacement

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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 1:02 am
by tom
But the fact is, it's not speeding it up. The one with that additional dummy emitter may boost up the bench but the amount of noise will be higher in same SL.

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 1:04 am
by tom
I think I have to disqualify riddle vol.4 :lol: Because, it's not a correct solution as you can only blend/merge their flattened output. I mean, the features in a scene are not physically blended correctly this way. It's exactly same as blending HDR images in PS :)

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 1:10 am
by zdeno
true , but it is funny :D when You have some textures on local drive and after changes forget to copy it to rendernodes :D suprise is BIIG

about vol.5 - I rendered 4000X3000 px pictures with this trick and belive me , this is realy faster with same noise level from 24 hours to 18 hours , it saved me 1 day work with 4 view render

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 1:11 am
by tom
Yes, it's ridiculous indeed. :)

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 1:26 am
by zdeno
tom wrote:It's exactly same as blending HDR images in PS :)
not quite :D when MXWLCORE merges .mxi's together it somehow KNOWS ;) what SL level anyMxi has. So with 15SL mxi merging 2 SL Mxi will have very very small contribution (which is very usefull BTW)
It is clearly visible when You have 1 PC with quadcore and Notebook with Celeron 1,8 . when You want to preview cooperative picture during rendering this noise from notebook sabotages preview with overall noise , but when render is stopped , magic happens , merged pictures are clear and clean.
Photoshop is dumber obviously ;) (but I didn,t try to merge noise hdr, with clear hdr in PHSHP to be honest).

so about this all riddles , I am just empty from suprices, so I want to thank You Tom for your attention. I hoped It will last at least 2-3 weeks but You devastated all in about 10 hours ;) (joke)

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Wed Nov 04, 2009 1:35 am
by tom
When I said "just like merging HDR images in PS", I meant visually. Of course, MXI has more information but it strictly does not have scene information so, the merging cannot be held same as rendering 2 objects in a same scene (talking about riddle 4). ;) Btw, sorry for solving 4 out of 5! Not bad... and besides, you tricked in one of them :P But seriously, I'm more surprised knowing somebody else also knew these all. I appreciate your efforts and highly clever riddles. It was refreshing for me. ;) 8)

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Fri Jul 30, 2010 9:25 pm
by zdeno
MAXWELL MATERIAL RIDDLE VOL.6 - noise painter

look carefully for noise mapping ;) at SL3 disapearing at high SL

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and heavy gif SL1 to SL18
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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Tue Aug 03, 2010 12:49 am
by zdeno
noise picture @ SL4

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much more clear @ SL9

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almost gone @ SL17

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Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Thu Aug 05, 2010 9:09 pm
by David Solito
a ghost layer with the maxwell logo opacity mask?

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Thu Aug 05, 2010 11:05 pm
by zdeno
no. with ghost layer there would be some transparency
did You tried some render or this is just blind shot?
I can't try this at home now, because my quads are at office.

a main goal is to achieve "slow down" reducing noise in some parts. At high SL there should be no difference in noise level at all.

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Thu Aug 05, 2010 11:30 pm
by David Solito
It was a blind shot! Is it linked with some SSS with a very ridiculous coefficient on a upper layer in aditive mode with opacity mask?

Re: MAXWELL MATERIAL RIDDLE vol.1

Posted: Thu Aug 05, 2010 11:57 pm
by zdeno
miss again, but sounds interesting ;) You are full of good ideas - I will test this too.