Re: MAXWELL MATERIAL RIDDLE vol.1
Posted: Mon Jul 23, 2012 4:48 pm
AFAIK current MXED is not listing files having HDRI suffixes, is it not enough?
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Respect BrianBruce Lee wrote:Mistakes are always forgivable, if one has the courage to admit them.
I don't know if I understood correct, but I think MXED never listed this kind of files, but to not waste anyone time anymore.tom wrote:AFAIK current MXED is not listing files having HDRI suffixes, is it not enough?
Renaming mxed.exe as mxed.raw and opening in PS looks like that... you knew it, right?zdeno wrote:I don't know if I understood correct, but I think MXED never listed this kind of files, but to not waste anyone time anymore.tom wrote:AFAIK current MXED is not listing files having HDRI suffixes, is it not enough?
In some free time I would upload some new 2.x and just play with simball again to find answers.
No Master. I did not catch that one. But many thanks. Now decompiling core would be much easier in graphic modetom wrote: Renaming mxed.exe as mxed.raw and opening in PS looks like that... you knew it, right?
I don't know exactly how it works . but I think there are many pixels in .hdr that are greater than 0-1 level so it looks like interpolation does all this tricks. but why refl 0 slot with .hdr map causes dislocation of mesh ? I don't know, some texels travels through time?bograt wrote:Hey Zdeno, Have I understood this correctly, is the final metallic 'flycatcher' material essentially creating a kind of noise to create a kind of car paint effect?
Looks nice, I was thinking about a similar technique to create a kind of car paint effect as I always noticed in the old days how in vray a lower subdivision on semi matt metallic surfaces looks more sparkly than with higher values
Thank You my Master. So I would still have my sick UberTroll funtom wrote:Users bypassing file extension filter and puzzling the engine using invalid formats cannot be something we really worry about. Feel free to abuse and enjoy!
tom wrote:Renaming mxed.exe as mxed.raw and opening in PS looks like that... you knew it, right? :)