All posts relating to Maxwell Render 1.x
User avatar
By Bubbaloo
#358926
Apologies to you, Rafal. Now I understand this thread to be for fun, but before I thought you were just trying to find problems so you can say "Look, your software is broken, and I found a way to break it. I am so smart. Good luck finding the problem and fixing it!"

Thank you guys for helping me see the value in this kind of experimentation.
By zdeno
#358948
Bruce Lee wrote:Mistakes are always forgivable, if one has the courage to admit them.
Respect Brian
No hard feelings? I hope ;)
tom wrote:AFAIK current MXED is not listing files having HDRI suffixes, is it not enough?
I don't know if I understood correct, but I think MXED never listed this kind of files, but to not waste anyone time anymore.
In some free time I would upload some new 2.x and just play with simball again to find answers.
User avatar
By tom
#358961
zdeno wrote:
tom wrote:AFAIK current MXED is not listing files having HDRI suffixes, is it not enough?
I don't know if I understood correct, but I think MXED never listed this kind of files, but to not waste anyone time anymore.
In some free time I would upload some new 2.x and just play with simball again to find answers.
Renaming mxed.exe as mxed.raw and opening in PS looks like that... you knew it, right? :)
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By bograt
#358993
Hey Zdeno, Have I understood this correctly, is the final metallic 'flycatcher' material essentially creating a kind of noise to create a kind of car paint effect?
Looks nice, I was thinking about a similar technique to create a kind of car paint effect as I always noticed in the old days how in vray a lower subdivision on semi matt metallic surfaces looks more sparkly than with higher values
By zdeno
#359053
sorry for late answer

Just downloaded 2.7

Looks like there is still possibility to put manualy .hdr files into bitmap slot

here is dh207.hdr in REFL 0 slot and roughness 100

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here is dh207.hdr in Roughness slot

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Looks beautifull doesn,t it ?

but be carefull during plaing with this kind of files

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there are many variations and funny effects . just try it.
tom wrote: Renaming mxed.exe as mxed.raw and opening in PS looks like that... you knew it, right? :)
No Master. I did not catch that one. But many thanks. Now decompiling core would be much easier in graphic mode ;)
bograt wrote:Hey Zdeno, Have I understood this correctly, is the final metallic 'flycatcher' material essentially creating a kind of noise to create a kind of car paint effect?
Looks nice, I was thinking about a similar technique to create a kind of car paint effect as I always noticed in the old days how in vray a lower subdivision on semi matt metallic surfaces looks more sparkly than with higher values
I don't know exactly how it works . but I think there are many pixels in .hdr that are greater than 0-1 level so it looks like interpolation does all this tricks. but why refl 0 slot with .hdr map causes dislocation of mesh ? I don't know, some texels travels through time?
I think NL knows 100 times more than me.
User avatar
By tom
#359060
Users bypassing file extension filter and puzzling the engine using invalid formats cannot be something we really worry about. Feel free to abuse and enjoy! ;)
By zdeno
#359062
tom wrote:Users bypassing file extension filter and puzzling the engine using invalid formats cannot be something we really worry about. Feel free to abuse and enjoy! ;)
Thank You my Master. So I would still have my sick UberTroll fun ;)
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By feynman
#359817
Cor blimey! I quite fancy that T-Shirt. Is better than Malevich's black square.
tom wrote:Renaming mxed.exe as mxed.raw and opening in PS looks like that... you knew it, right? :)
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