?? really ?? is it blind shot Master?
I understand "ghost layer" as full transparent one?
Maybe there is something new in 2.1 version but in 1.7.1 I couldn't do this in Your way.
It's what i said, no?tom wrote:It's 1.7, not 2.x. The formula is simple:
Blending mode: Additive
BSDF --- [Your Texture]
__Trans = 255,255,255 AND Nd=1.0
BSDF --- [100]
__Any material setting...
tom wrote:It's 1.7, not 2.x. The formula is simple:
Blending mode: Additive
BSDF --- [Your Texture]
__Trans = 255,255,255 AND Nd=1.0
BSDF --- [100]
__Any material setting...
Masters never use batteries. It's your obedience expiring...zdeno wrote:Out of battery in Your lightsabre Master ?
You were quite close, David. Except mentioning the additive blending.David Solito wrote:It's what i said, no?
Was testing your attention...zdeno wrote:2) Master Tom turned off second layer (faster but hard to notice this small dot in 1.7.1).
Because 1nm is still greater than absolute zero attenuation and it starts to calculate refraction and so on.zdeno wrote:3) if someone want to use this with transmitance (really dont know why) You have to set refl 0,0,0 transmitance DIFFERENT than 255,255,255 , eg. 128,32,95 and most important leave attenutation in 1 nm. If set 255,255,255 atten. is not taken in consideration and give full transparency.