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Changing resolution of a 'non-3D' camera

Posted: Sun Aug 30, 2009 3:20 pm
by m-Que
Is there a way to change the resolution of a 'non-3D' camera - I mean when the camera is set to FRONT/TOP/BOTTOM etc. mode.
No matter what I do, I get a 1191x530 render. :?

Re: Changing resolution of a 'non-3D' camera

Posted: Sun Aug 30, 2009 6:52 pm
by rusteberg
so you must be rendering from maxwell studio and it's using whatever resolution your viewport window is? you should be able to change the resolution inside of the mxcl interface no? just hit render, then when your actual render interface opens up to render the image, just stop it and change the resolution under the render settings, or did you try that and its still doing whatever it wants to?

Re: Changing resolution of a 'non-3D' camera

Posted: Sun Aug 30, 2009 6:59 pm
by rusteberg
an alternative would be to setup a camera with an extremely large lens angle (probably as high as you're allowed to go, narrow angle) and place it (the camera) far, far, far away from your subject. i've done that before to get an elevation of something and the result wasn't much different from 2d viewport... hope this helps!

Re: Changing resolution of a 'non-3D' camera

Posted: Sun Aug 30, 2009 10:01 pm
by m-Que
rusteberg wrote:so you must be rendering from maxwell studio and it's using whatever resolution your viewport window is? you should be able to change the resolution inside of the mxcl interface no? just hit render, then when your actual render interface opens up to render the image, just stop it and change the resolution under the render settings, or did you try that and its still doing whatever it wants to?
Yes, it seems to be working that way. Thanks a lot!!!
But you still have to 'play' with resolution/aspect ratio settings to get what you want.
It's weird that you can't control 2D camera settings the same way as the 3D cam. :?
Or maybe I'm not aware of the option. :)
rusteberg wrote:an alternative would be to setup a camera with an extremely large lens angle (probably as high as you're allowed to go, narrow angle) and place it (the camera) far, far, far away from your subject. i've done that before to get an elevation of something and the result wasn't much different from 2d viewport... hope this helps!
I think this is exactly how 2D view actually works :)