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Adding a new Server while rendering in COOP mode

Posted: Thu Aug 06, 2009 7:04 pm
by alexyork3d
Hi all,

If I'm rendering a COOP render with 2 servers running on it and I then add a new server to the list, which starts rendering immediately, what's going on with the SL of the new machine? It appears to start from SL0/1 rather than where the others left off. Is this right or is something wrong?

Eg.

Machines 1 and 2 are currently at SL3.
Add Machine 3 to the list.

Now looks like:

Machine 1 - SL3
Machine 2 - SL3
Machine 3 - SL1

Any ideas? Or is it just not a good idea to add slaves after beginning a COOP render?

Similarly, is it safe enough to kill a server during a render, assuming there's at least 1 remaining server to finish the job?

Cheers all,

Re: Adding a new Server while rendering in COOP mode

Posted: Thu Aug 06, 2009 9:22 pm
by frosty_ramen
Alex,
they individually render the scene then combine them to get a higher sl. so all servers will start a 0 no matter if others have already started or not.

Re: Adding a new Server while rendering in COOP mode

Posted: Thu Aug 06, 2009 9:56 pm
by alexyork3d
hi frosty,

thanks that's great to know.

Re: Adding a new Server while rendering in COOP mode

Posted: Thu Aug 06, 2009 10:07 pm
by frosty_ramen
at least you can add in servers during a render.

Re: Adding a new Server while rendering in COOP mode

Posted: Thu Aug 06, 2009 10:17 pm
by alexyork3d
yeh i've just discovered (though a risky trial!) that you can remove (just kill the server) and re-add it, and it all works, or seems to...

pretty handy :)