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Agin with the AGS Glass Question

Posted: Mon Jul 27, 2009 5:54 pm
by gadzooks
So am i to believe that if they have improved caustics (Noise Wise) that using glass whether it be AGS or a regular glass material you create, that it clears up faster when using it with physical sky???????

Re: Agin with the AGS Glass Question

Posted: Mon Jul 27, 2009 8:44 pm
by m-Que
From what we've seen so far, my guess would be:
Faster render + faster (improved) caustics = visible caustics through dielectric material

Re: Agin with the AGS Glass Question

Posted: Mon Jul 27, 2009 10:52 pm
by gadzooks
Faster render + faster (improved) caustics = visible caustics through dielectric material
Thats's what Im thinking as well. I guess Im just looking for confirmation on this? Since Siggraph is only a week a way, I guess all the announcement's should be debuted to the public before then?

Re: Agin with the AGS Glass Question

Posted: Tue Jul 28, 2009 1:23 am
by Bubbaloo
Big surprises at S.L. 2... :mrgreen:

Re: Agin with the AGS Glass Question

Posted: Tue Jul 28, 2009 4:03 pm
by Josephus Holt
Bubbaloo wrote:Big surprises at S.L. 2... :mrgreen:
...with AGS or dielectric glass?