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[POLL] Price per render
Posted: Mon Jul 27, 2009 2:50 pm
by QuakeMarine1
hi there
I currently scratch my head how to estemate the price for a Maxwell render in the Farm
if user set maximal price for render , he not know the SL he will get
in worst case he have a noisy SL10 image and payed 100 euro
or
user define SL25 and render need 5 hour per PC so job is priceless
or
he define SL AND costs but we are back on the first point - what SL he have at the end ?
how about:
a fix price per job depending on SL and resolution but independet of the rendertime ?
in case of faster render you pay the real price only
example:
a preview in 500x500px SL18 = maximal 7,80 euro, if render is faster and only 3euro you pay 3 euro
same render in 4000x3000 SL20 = maximal 374 euro, if render is 500 euro you pay 374 only
do you prefer that system ?
or old school
define maximal SL and pay unknown price
define maximal euro and get unkown SL
define both and get unkown SL again
any other ideas are welcome
andre
Re: [POLL] Price per render
Posted: Mon Jul 27, 2009 8:41 pm
by m-Que
If I got the whole thing right, it sounds fair to me.
The question now is:
- Will there be some sort of fixed price list? For example, if would need an image 2500x1500 with SL20. So, for those settings there'll be some maximum price set?
- You also mentioned that in case if image renders faster/slower - how do we know that, since there's no time factor?
Re: [POLL] Price per render
Posted: Mon Jul 27, 2009 10:21 pm
by QuakeMarine1
I whould include to Farminizer a calculator to estemate price for SL X in reso Y
only issue is the time I need to render - we not know
pro and contras all over

Re: [POLL] Price per render
Posted: Tue Jul 28, 2009 1:27 am
by Bubbaloo
I think it is a mistake using S.L. as a fixed point. Noise @ S.L. is highly scene and material dependent. Time @ Ghz/hour is the best way in my opinion. A calculator could possibly do the rest.
Re: [POLL] Price per render
Posted: Tue Jul 28, 2009 8:10 am
by Tea_Bag
Bubbaloo wrote:I think it is a mistake using S.L. as a fixed point. Noise @ S.L. is highly scene and material dependent. Time @ Ghz/hour is the best way in my opinion. A calculator could possibly do the rest.
+1
Re: [POLL] Price per render
Posted: Tue Jul 28, 2009 11:40 am
by choo-chee
I have to say, wait for maxwell 2. I's suppose to somewhat solve this problem since it will be faster and less noisy...
Re: [POLL] Price per render
Posted: Tue Jul 28, 2009 12:07 pm
by QuakeMarine1
I guess I am not cyet lear enough
user define SL he like
user define resolution he like
price is XX euro regardless the rendertime
user not pay XX in case render is faster
user pay XX in case render is slower
that way you know
-the render is XX euro worst case
-in best case less then XX
-you get SL? for sure
Re: [POLL] Price per render
Posted: Tue Jul 28, 2009 2:52 pm
by Francois_vd_W
a fix price per job depending on SL and resolution but independet of the rendertime?
I think Rebusfarm will lose a lot of money/rendertime this way as some scenes take forever to reach a certain SL.
I think it is a mistake using S.L. as a fixed point. Noise @ S.L. is highly scene and material dependent
The only way to solve this would be to send the MXI back to render some more? Can Rebusfarm support the resume feature of maxwell render?
I agree that $$$ / sec x Ghz is the best way to render. I think most users will choose a time-limit or a Euro limit. But then resume must be supported. SL-limit will always be too risky.
Re: [POLL] Price per render
Posted: Tue Jul 28, 2009 3:45 pm
by QuakeMarine1
[quote="Francois_vd_W]I think Rebusfarm will lose a lot of money/rendertime this way as some scenes take forever to reach a certain SL.
[/quote]
I guess not
if user setup SL30 and 6000x6000px the fix price whould be (?)5000euro
(you need to have that amoung on account to start the render )
whould you start it ?
I guess not - you whould set SL18 - then fix price is (?)300euro
less resolution is fix price 200 euro
you start render and surprice - it costs you 130,-
I did some math with all the files I am send during beta
90% not render longer then the fix price "border"
the last 10% are my risk
its just a question how "high" I set the fix price to minimize my risk
Re: [POLL] Price per render
Posted: Tue Jul 28, 2009 6:21 pm
by brodie_geers
I, for one, probably wouldn't start a render if there weren't some sort of "max price" available. It would be a bad surprise if I'd estimated 300 euro and came to find out that it was actually 600 (even if I did the calculations incorrectly I'd be upset).
I do like the idea mentioned above about resuming renders as well. That would be a nice option. The worst part would probably be uploading the mxi file, which can be pretty huge.
-Brodie
Re: [POLL] Price per render
Posted: Tue Jul 28, 2009 6:28 pm
by QuakeMarine1
hm ok
resume is not nessesary - just start another render and merge on your PC (currently not working in beta)