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Space Navigator

Posted: Wed Jul 01, 2009 9:02 pm
by Josephus Holt
Does Maxwell Studio support the 3DSpaceNavigator?

Re: Space Navigator

Posted: Thu Jul 02, 2009 1:38 pm
by Mihai
No, there is currently no support for it.

Re: Space Navigator

Posted: Thu Jul 02, 2009 3:47 pm
by Josephus Holt
No problem...the Studio navigation controls are the same as Cinema4D, so I'm familiar w/them... however, the 3DSpaceNav is an awesome tool, but probably more needed when modeling (in Rhino).

Re: Space Navigator

Posted: Fri Jul 03, 2009 4:40 pm
by polynurb
Josephus Holt wrote: but probably more needed when modeling (in Rhino).
i wouldn't say so.. a am using the plugIn and it is very intuitive to "search" for camera positions within rhino using a 3dx controller!

Re: Space Navigator

Posted: Sat Jul 04, 2009 3:48 am
by Josephus Holt
polynurb wrote:
Josephus Holt wrote: but probably more needed when modeling (in Rhino).
i wouldn't say so.. a am using the plugIn and it is very intuitive to "search" for camera positions within rhino using a 3dx controller!
I think you missed my point...I use the 3DSpaceNav in Rhino for modeling as well as for setting up views with the plugin....however I put a lot more "mileage" on the SpaceNav with modeling than setting up views for Maxwell using the plugin. I'm having some issues with Rhino not handling imported 3D geometry from other apps very efficiently and am looking to Maxwell Studio for compositing the various elements of the scene that were created in those various apps....hence my question about the use of the 3DSpaceNav in Studio since I've found it to be such a great tool in Rhino (where I've been using the great MW plugin that JD has done).