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Edge beveling during rendering

Posted: Thu Jun 04, 2009 4:38 pm
by Soth3d
Is there any solution to problem with perfect 'computer looking' edges? Something that will apply smoothing during rendering process like plugins F-Edge or EdgeSmoother.

The problem was mentioned 4 years ago in this post:
bewick wrote:I'm a bit surprised there hasn't been a greater interest in this particular feature. For all the photorealism Maxwell is able to achieve, I think the "geometric sharpness" of many otherwize realistic models in the gallery is such a giveaway.

If possible one can bevel the geometry manually, but sometimes the models are just too complex for that. And if you're working with CAD-models from an external source, then it is likely you are totally out of luck in this regard.

Here's an example from a project I'm involved in. I had to abandon Maxwell due to the fact that I wasn't able to use the plugin F-edge. I think the model looks relatively dull and flat in Maxwell without f-edge - plus it loses some of it's definition.


Image

Thomas

Re: Edge beveling during rendering

Posted: Thu Jun 04, 2009 9:55 pm
by Bubbaloo
Maxwell doesn't use any shader techniques to get rounded edges. You have to model it and use a proper smoothing angle.

Re: Edge beveling during rendering

Posted: Thu Jun 11, 2009 11:05 am
by def4d
One day maybe...

Re: Edge beveling during rendering

Posted: Sat Jun 20, 2009 3:47 am
by Silverblade-T-E
Hence my models have enormous poly counts, as I fillet every damn thing I can, to have good realism that I cannot add in later.
*shrugs, stumped*

Re: Edge beveling during rendering

Posted: Mon Jun 22, 2009 11:25 am
by JorisMX
maxwell handles hipoly scenes pretty well and normally doesn't show any weaknesses compared to mediumpoly.
Atleast this way the case from my experience

Re: Edge beveling during rendering

Posted: Mon Jun 22, 2009 12:44 pm
by def4d
You should consider a Nurb modeler :wink: