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Zbrush's normal and displacement maps with Maxwell - how?

Posted: Sun May 31, 2009 7:54 am
by tennet
Hi! I've tried to export different types of normal maps (and displacement) from Zbrush (don't know which exact settings I should use), but I can't get my Maxwell material render the normal maps so that the details get visible. I've checked "Normal map" in the bump-channel and I've tried settings like "100" for the height. Still no visible effect when I render? I've also tried the different settings "Flip green, flip red..." - which one of the channels should I flip in the Maxwell material?

Could someone please explain to me the workflow and settings needed from Zbrush to Maxwell Render?

Thanks in advance.

// tennet

Re: Zbrush's normal and displacement maps with Maxwell - how?

Posted: Thu Jun 04, 2009 9:25 am
by tennet
Anyone?

Re: Zbrush's normal and displacement maps with Maxwell - how?

Posted: Thu Jun 04, 2009 8:20 pm
by Mihai
If you can show some screenshots and a render it would help, or upload a simple scene.